Alpha Slot Abilities: Difference between revisions
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imported>Npowers (Muscular chart filled in) |
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== Slot Types == | == Slot Types == | ||
=== Cardiac === | === Cardiac === | ||
Cardiac deals with reducing [[Endurance]] costs | Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. | ||
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=== Musculature === | === Musculature === | ||
Musculature deals with . The types and amounts of each type depend on what is slotted. | Musculature primarily deals with increasing [[Damage]]. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| colspan="4" | '''Boost''' [common] | | colspan="4" valign="top" | '''Boost''' [common]<br />Increase Damage by 33%<br />One-Sixth ignores [[Enhancement Diversification|ED]] | ||
|- | |- | ||
| colspan="2" | '''Core Boost''' [uncommon] || colspan="2" | '''Radial Boost''' [uncommon] | | colspan="2" valign="top" | '''Core Boost''' [uncommon]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />One-Third ignores [[Enhancement Diversification|ED]] || colspan="2" valign="top" | '''Radial Boost''' [uncommon]<br />Increase Damage by 33%<br />Increase Defence Debuff by 33%<br />One-Third ignores [[Enhancement Diversification|ED]] | ||
|- | |- | ||
| '''Total Core Revamp''' [rare] || '''Partial Core Revamp''' [rare] || ''' | | valign="top" | '''Total Core Revamp''' [rare]<br />Increase Damage by 45%<br />Increase Immobilization Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />Increase Defence Debuff by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Defence Debuff by 33%<br />Increase Endurance Modification by 33%<br />Increase Immobilization Duration by 16.5%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Defence Debuff by 33%<br />Increase Immobilization Duration by 16.5%<br />Increase ToHit Debuff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift | ||
|- | |- | ||
| colspan="2" | '''Core Paragon''' [very rare] || colspan="2" | '''Radial Paragon''' [very rare] | | colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Damage by 45%<br />Increase Immobilization Duration by 45%<br />Increase Defence Debuff by 33%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />Increase Defence Debuff by 33%<br />Increase Endurance Modification by 33%<br />Increase Run Speed by 33%<br />Increase ToHit Defuff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift | ||
|} | |} | ||
=== Nerve === | === Nerve === | ||
Nerve deals with [[Accuracy]]. The types and amounts of each type depend on what is slotted. | |||
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=== Spiritual === | === Spiritual === | ||
Spiritual deals with [[Recharge]] Rate. The types and amounts of each type depend on what is slotted. | |||
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Revision as of 22:47, 9 November 2010
Overview
The Alpha Slot is the first "level" of the Incarnate System, which will launch with Issue 19, and requires a Going Rogue retail code to utilize. The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].
Slot Types
Cardiac
Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted.
Boost [common] Reduce Endurance Cost by 33% One-Sixth ignores ED | |||
Core Boost [uncommon] Reduce Endurance Cost by 33% Increase Range by 20% One-Third ignores ED |
Radial Boost [uncommon] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% One-Third ignores ED | ||
Total Core Revamp [rare] Reduce Endurance Cost by 45% Increase Range by 20% One-Half ignores ED Applies a level shift |
Partial Core Revamp [rare] Reduce Endurance Cost by 33% Increase Range by 20% Increase Damage Resistance effects by 20% One-Half ignores ED Applies a level shift |
Partial Radial Revamp [rare] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% Increase Range by 10% Increase Fear Duration by 33% One-Half ignores ED Applies a level shift |
Total Radial Revamp [rare] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% Increase Range by 10% Increase Sleep Duration by 33% One-Half ignores ED Applies a level shift |
Core Paragon [very rare] Reduce Endurance Cost by 45% Increase Range by 20% Increase Damage Resistance effects by 20% Two-Thirds ignores ED Applies a level shift |
Radial Paragon [very rare] Reduce Endurance Cost by 33% Increase Range by 20% Increase Damage Resistance effects by 20% Increase Fear Duration by 33% Increase Sleep Duration by 33% Increase Intagibility Duration by 33% Two-Thirds ignores ED Applies a level shift |
Musculature
Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted.
Boost [common] Increase Damage by 33% One-Sixth ignores ED | |||
Core Boost [uncommon] Increase Damage by 33% Increase Immobilization Duration by 33% One-Third ignores ED |
Radial Boost [uncommon] Increase Damage by 33% Increase Defence Debuff by 33% One-Third ignores ED | ||
Total Core Revamp [rare] Increase Damage by 45% Increase Immobilization Duration by 33% One-Half ignores ED Applies a level shift |
Partial Core Revamp [rare] Increase Damage by 33% Increase Immobilization Duration by 33% Increase Defence Debuff by 33% One-Half ignores ED Applies a level shift |
Total Radial Revamp [rare] Increase Damage by 33% Increase Defence Debuff by 33% Increase Endurance Modification by 33% Increase Immobilization Duration by 16.5% One-Half ignores ED Applies a level shift |
Partial Radial Revamp [rare] Increase Damage by 33% Increase Defence Debuff by 33% Increase Immobilization Duration by 16.5% Increase ToHit Debuff by 20% One-Half ignores ED Applies a level shift |
Core Paragon [very rare] Increase Damage by 45% Increase Immobilization Duration by 45% Increase Defence Debuff by 33% Two-Thirds ignores ED Applies a level shift |
Radial Paragon [very rare] Increase Damage by 33% Increase Immobilization Duration by 33% Increase Defence Debuff by 33% Increase Endurance Modification by 33% Increase Run Speed by 33% Increase ToHit Defuff by 20% One-Half ignores ED Applies a level shift |
Nerve
Nerve deals with Accuracy. The types and amounts of each type depend on what is slotted.
Boost [common] | |||
Core Boost [uncommon] | Radial Boost [uncommon] | ||
Total Core Revamp [rare] | Partial Core Revamp [rare] | Partial Radial Revamp [rare] | Total Radial Revamp [rare] |
Core Paragon [very rare] | Radial Paragon [very rare] |
Spiritual
Spiritual deals with Recharge Rate. The types and amounts of each type depend on what is slotted.
Boost [common] | |||
Core Boost [uncommon] | Radial Boost [uncommon] | ||
Total Core Revamp [rare] | Partial Core Revamp [rare] | Partial Radial Revamp [rare] | Total Radial Revamp [rare] |
Core Paragon [very rare] | Radial Paragon [very rare] |