Dr. Quaterfield Task Force: Difference between revisions

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'''Debriefing'''
'''Debriefing'''
=== {{UL|Rescue the Explorers}} ===
'''Briefing'''
{{Mission Objective|Entrance=|Primary=Rescue 7 Explorers|Completion=}}
{{Mission Clue|Name=|Text=}}
'''Notable NPCs'''
* None
'''Debriefing'''


=== {{UL|Defeat 50 Soldiers of Rularuu}} ===
=== {{UL|Defeat 50 Soldiers of Rularuu}} ===

Revision as of 06:06, 24 May 2008

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Overview

The Dr. Quaterfield Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Dr. Quaterfield in Firebase Zulu. Many of the missions take place in the Shard, but a few are placed in Paragon City itself.

There are three other Shadow Shard Task Forces: the Faathim the Kind Task Force, the Justin Augustine Task Force, and the Sara Moore Task Force.


Task Force
Explorers and Exploiters
Contact Dr. Quaterfield
Zone Firebase Zulu
Suggested Team Size 8 players
Coordinates (6461, 1092, 1880)[Copy]
Level Range 40-44
Badge Portal Smasher
Enemy Groups
v  d  e

Missions

Fight Rularuu around Foxtrot

Briefing

This 'Shadow Shard', as the natives call it, is a dangerous place. We've already learned that the hard way in our time here. We need to have people in the field, but the dangers here make this a hazardous place at best. And when it's at its worst, well, it's downright murderous.

What I need your help on is to make sure it doesn't claim any more of my people's lives. We've recently had several of our field science teams disappear. This time, though, we received a radio transmission from one of them, and it looks like they are in dire trouble. I've outlined a plan to get them to safety, but we're going to need your help if those men and women are going to have a chance.

The science team who sent the distress call was out around Point Foxtrot. General Hammond sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your Task Force comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.

Mission Objective(s)

  • Fight Rularuu around Foxtrot
    • Defeat 50 Soldiers of Rularuu

Mission Objective(s)

  • Rescue exploration team
    • 7 explorers to rescue

Debriefing

Defeat 50 Soldiers of Rularuu

Briefing


Mission Objective(s)

  • Defeat 50 Soldiers of Rularuu

Clue

Notable NPCs

  • None

Debriefing


Rescue the Explorers

Briefing


Mission Objective(s)

  • Rescue 9 Explorers

Clue

Notable NPCs

  • None

Debriefing


Defeat Soldiers of Rularuu and Crey

Briefing


Mission Objective(s)

  • Defeat 25 Soldiers of Rularuu and 25 Crey

Clue

Rescue 5 Hostages

Notable NPCs

  • None

Debriefing

Defeat Crey Leader and Guards

Briefing


Mission Objective(s)

  • Defeat Leader and Guards

Clue

Rescue 5 hostages

Notable NPCs

  • Mr. Paget (Paragon Protector)

Debriefing

Defeat Crey around Zulu

Briefing


Mission Objective(s)

  • Defeat 50 Crey

Clue

Notable NPCs

  • None

Debriefing

Defeat Crey base leaders

Defeat all Crey at base

Defeat all Crey at base

Named boss: Dr. Wainscott

Defeat all Crey at base

Named boss: Dr. Bounder

Defeat Crey base leaders

Named boss: Dr. Salad

Defeat Crey base leaders

This mission is in Founders' Falls

Named boss: Dr. Hwang

Defeat all enemies in base

This mission is in Brickstown

Named boss: Dr. Blenkinship

Defeat negotiators

The mission is in Peregrine Island.

Defeat all Nemesis Army in base

Defeat Nemesis base leaders

Defeat Portal base boss

Defeat all Crey

Two simultaneous computers to click.

Defeat Portal base boss

This mission is in Founders' Falls

Four simultaneous computers to click.

Defeat Portal base boss

Four simultaneous computers to click.

Defeat Portal base boss

This mission is in Atlas Park

Four simultaneous computers to click.

Defeat all Escaped Rularuu

Badge

Completion of the task force earns a hero the Portal Smasher Badge.

Badge

You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world.

Souvenir

Souvenir: Nemesis Portal Wreckage These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the Rularuu as each side tried to become

Explorers and Exploiters.

Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.

You next fought some of the Rularuu. and found that some of them had scavenged pieces of Crey equipment.

You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.

You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.

You next fought Crey themselves and rescued several missing scientists from them.

Following up. you fought Crey forces out in the Shadow Shard.

You next attacked a Crey forward base. and found information that could lead to more of their bases.

You struck the first of 4 Crey bases you found. taking it out.

You struck the next Crey base. shutting it down as well.

You took the third Crey base down. leaving one left.

You finally hit the last of the Crey bases you knew of. hoping it was their. main supply base. Unfortunately. it wasn't. however you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.

You fought Crey in a base back in Paragon City. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.

You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly. the captured Rularuu specimens. Disturbingly. the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control. and also found out where Crey had gotten their new portal technology: The Nemesis Army.

You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.

With the information you gathered. you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.

You next battled the Nemesis Army in a base on point Alpha. near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it. trying to build a portal of their own. FIghting through the chaos. you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.

You attacked one of Crey's Portal bases and shut it down.

In retaliation to shutting down one of their portal bases. Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.

You went to Paragon City and took out the other half of Crey's portal. found out that Crey had built a second set of portals!

You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.

As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.

You discovered that the escaped Rularuu had fled to Oranbega. The underground city of the Circle of Thorns. you followed them. Breaking up their negotiations with the undead sorcerers and putting an end to their portal building