Dual Blades: Difference between revisions
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{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2,4|Effect=Melee, Moderate Damage (Lethal), Foe -Defense. Needed for Empower and Weaken combos, begins Attack Vitals combo|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2,4|Effect=Melee, Moderate Damage (Lethal), Foe -Defense. Needed for Empower and Weaken combos, begins Attack Vitals combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6,10|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finishes Weaken and Sweep combos|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6,10|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finishes Weaken and Sweep combos|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8,16|Effect=Melee, Moderate Damage (Lethal). Finishes Empower combo|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8,16|Effect=Melee, Moderate Damage (Lethal) Self +Damage +Accuracy. Finishes Empower combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12,20|Effect=Ranged, Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12,20|Effect=Ranged, Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18,28|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown. Needed for Attack Vitals combo|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18,28|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown. Needed for Attack Vitals combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26,35|Effect=Melee, | {{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26,35|Effect=Melee (Cone), Superior Damage (Lethal). Finishes Attack Vitals combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32,38|Effect=Melee, Superior Damage (Lethal). Begins Sweep combo|Border=0}} | {{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32,38|Effect=Melee (Cone), Superior Damage (Lethal). Begins Sweep combo|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
===Stalker=== | ===Stalker=== | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal). | {{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal). Needed for Attack Vitals|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate Damage(Lethal). Needed for Weaken combo|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate Damage(Lethal). Needed for the Weaken combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate Damage (Lethal), Foe -Defense. Begins Attack Vitals | {{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate Damage (Lethal), Foe -Defense. Begins Attack Vitals, Finishes Sweep|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_AssassinBlades.png|Power=Assassin's Blades|Level=6|Effect= | {{Powers_LevelRow|Icon=DualBlades_AssassinBlades.png|Power=Assassin's Blades|Level=6|Effect=Melee, Moderate Damage +Special. Needed for Empower and Sweep combos|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=DualBlades_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Damage +Accuracy. Begins Empower and Sweep combos|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate. Finishes Empower combo|Border=1}} | {{Powers_LevelRow|Icon=DualBlades_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate. Finishes Empower combo|Border=1}} | ||
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMawl.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown. Finishes Attack Vitals combo|Border=1}} | {{Powers_LevelRow|Icon=ShadowFighting_ShadowMawl.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown. Finishes Attack Vitals combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee, | {{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal). Begins Weaken combo|Border=1}} | ||
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee, Superior Damage (Lethal). Finishes Weaken combo|Border=0}} | {{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal). Finishes Weaken combo|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 06:51, 30 October 2007
Overview
Dual Blades is one of the powersets to come. It is a Scrapper primary power set and a Tanker secondary set in City of Heroes, and a Stalker and Brute primary powerset in City of Villains. It is set to come out with issue 11. The devs (Back Alley Brawler in particular) have confirmed that the set will be insanely quick.
A video of this set in action is available from the Official movie page!
Powers
Scrapper/Tanker/Brute
The Dual Blades powerset is available to Scrappers and Brutes as a primary powerset and to Tankers as a secondary powerset. The following table lists the powers in order, along with their levels for primary, then secondary.
Power | Level | Effect |
---|---|---|
Nimble Slash | 1,1 | Melee, Minor Damage (Lethal). Begins Empower and Weaken combos |
Power Slice | 1,2 | Melee, Moderate Damage(Lethal). Needed for Sweep combo |
Ablating Strike | 2,4 | Melee, Moderate Damage (Lethal), Foe -Defense. Needed for Empower and Weaken combos, begins Attack Vitals combo |
Typhoon's Edge | 6,10 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finishes Weaken and Sweep combos |
Blinding Feint | 8,16 | Melee, Moderate Damage (Lethal) Self +Damage +Accuracy. Finishes Empower combo |
Confront | 12,20 | Ranged, Foe Taunt |
Vengeful Slice | 18,28 | Melee, Moderate Damage(Lethal), Foe Knockdown. Needed for Attack Vitals combo |
Sweeping Strike | 26,35 | Melee (Cone), Superior Damage (Lethal). Finishes Attack Vitals combo |
One Thousand Cuts | 32,38 | Melee (Cone), Superior Damage (Lethal). Begins Sweep combo |
Stalker
Power | Level | Effect |
---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). Needed for Attack Vitals |
Power Slice | 1 | Melee, Moderate Damage(Lethal). Needed for the Weaken combo |
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. Begins Attack Vitals, Finishes Sweep |
Assassin's Blades | 6 | Melee, Moderate Damage +Special. Needed for Empower and Sweep combos |
Build Up | 8 | Self +Damage +Accuracy. Begins Empower and Sweep combos |
Placate | 12 | Ranged, Foe Placate. Finishes Empower combo |
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. Finishes Attack Vitals combo |
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). Begins Weaken combo |
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). Finishes Weaken combo |
Combination Attacks
The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect (like Katana's -Def or Dark's -Acc) but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.
Brute, Tanker, Scrapper
Combo Name | Empower | Weaken | Attack Vitals | Sweep |
---|---|---|---|---|
Effect | A build up like effect | Enemy -ToHit, -Def | Additional Damage Over Time | PBAoE Damage(Lethal), Knockdown |
Open | 1. Nimble Slash | 1. Nimble Slash | 1. Ablating Strike | 1. One Thousand Cuts |
Continue | 2. Ablating Strike | 2. Ablating Strike | 2. Vengeful Slice | 2. Power Slice |
Finish | 3. Blinding Feint | 3. Typhoon's Edge | 3. Sweeping Strike | 3. Typhoon's Edge |
Stalker
Combo Name | Empower | Weaken | Attack Vitals | Sweep |
---|---|---|---|---|
Effect | A build up like effect | Enemy -ToHit, -Def | Additional Damage Over Time | PBAoE Damage(Lethal), Knockdown |
Open | 1. Build Up | 1. Sweeping Strike | 1. Ablating Strike | 1. Build Up |
Continue | 2. Assassin's Blades | 2. Power Slice | 2. Nimble Slash | 2. Assassin's Blades |
Finish | 3. Placate | 3. One Thousand Cuts | 3. Vengeful Slice | 3. Ablating Slice |
Powers
copy/paste from Energy Melee, will update later --Konoko
The following are powers in the Energy Melee powerset.
Assassin's Strike
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
This power is unavailable to Tankers and Brutes.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Barrage
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
Damage | Minor(Smashing/Energy) |
Recharge | Very Fast |
Minimum Level | 1 (Tanker) |
1 (Brute) | |
1 (Stalker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Melee Damage |
Stuns |
Bone Smasher
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Melee Damage |
Stuns |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Recharge | Long |
Minimum Level | 6 (Brute) |
8 (Stalker) | |
28 (Tanker) | |
Effects | Self +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
This power is unavailable to Tankers and Brutes.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate |
Stun
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Damage | Minor(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Stalker) |
20 (Tanker) | |
26 (Brute) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Melee Damage |
Stuns |
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.
Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.
This power is unavailable to Stalkers.
Recharge | Fast (Brute) |
Slow (Tanker) | |
Minimum Level | 4 (Tanker) |
10 (Brute) | |
Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | - |
- |
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.
Stalkers: Criticals with Total Focus deal 130% damage instead of double.
Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
This power is unavailable to Stalkers.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns |