Edict of the Master: Difference between revisions
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{{InvSetHeader|Name=Edict of the Master|Type=Pet Damage|15|40}} | |||
There are six enhancements in this set: | |||
* [[Edict of the Master: Accuracy/Damage]], | |||
* [[Edict of the Master: Damage/Endurance]], | |||
* [[Edict of the Master: Accuracy/Endurance]], | |||
* [[Edict of the Master: Accuracy/Damage/Endurance]], | |||
* [[Edict of the Master: Damage]], and | |||
* [[Edict of the Master: Defense Bonus]] {{IOUnique}}. | |||
*:''No more than 1 enhancement of this type may be slotted by a character. Grants you a 20' radius aura which increases your Henchmen's Defense by 5%.'' | |||
*:''Functions as a Set Bonus and is always on, even if in a toggle that is turned off. [http://boards.cityofheroes.com/showthreaded.php?Number=8221676 1]'' | |||
Only one of each of these types of enhancements may be slotted per power. | |||
=== Set Bonuses === | === Set Bonuses === | ||
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:* (5) Reduces the duration of Hold effects on you by 2.2% | :* (5) Reduces the duration of Hold effects on you by 2.2% | ||
:* (6) Increases Toxic and Psionic resistance by 1.26% | :* (6) Increases Toxic and Psionic resistance by 1.26% | ||
The following set bonuses apply when slotting more than one of these enhancements into a single power: | |||
{{SetBonusSpeed|type=J|num=2|amt=4}} | |||
{{SetBonusHealth|num=3|amt=1.5}} | |||
{{SetBonusResist|type=Lethal|num=4|amt=2.5}} | |||
{{SetBonusLessMez|type=Hold|num=5|amt=2.2}} | |||
{{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.26}} | |||
Note that only one of each type of enhancement may be slotted in a power. | |||
Revision as of 20:32, 29 May 2007
There are six enhancements in this set:
- Edict of the Master: Accuracy/Damage,
- Edict of the Master: Damage/Endurance,
- Edict of the Master: Accuracy/Endurance,
- Edict of the Master: Accuracy/Damage/Endurance,
- Edict of the Master: Damage, and
- Edict of the Master: Defense Bonus .
- No more than 1 enhancement of this type may be slotted by a character. Grants you a 20' radius aura which increases your Henchmen's Defense by 5%.
- Functions as a Set Bonus and is always on, even if in a toggle that is turned off. 1
Only one of each of these types of enhancements may be slotted per power.
Set Bonuses
- (2) Improves your Jumping by 4%
- (3) Increases maximum health by 1.5%
- (4) Increases Lethal resistance by 2.5%
- (5) Reduces the duration of Hold effects on you by 2.2%
- (6) Increases Toxic and Psionic resistance by 1.26%
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements improves your Jumping by 4%.
- Three enhancements increases maximum health by 1.5%.
- Four enhancements increases Lethal resistance by 2.5%.
- Five enhancements reduces the duration of Hold effects on you by 2.2%.
- Six enhancements increases Toxic and Psionic resistance by 1.26%.
Note that only one of each type of enhancement may be slotted in a power.