Electric Armor: Difference between revisions
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== Powers == | == Powers == | ||
=== [[ | === [[File:ElectricArmor SelfBuffDefensePhysical.png]] Charged Armor === | ||
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. | When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Smash, Lethal, Energy)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Smash, Lethal, Energy)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfResistElements.png]] Conductive Shield === | ||
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. | When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfBuffRecovery.png]] Conserve Power === | ||
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while. | You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}} | ||
{{PowerBlock_Effects|Self Endurance Discount}} | {{PowerBlock_Effects|Self Endurance Discount}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfResistEnergies.png]] Grounded === | ||
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance. | You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} | ||
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)}} | {{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor Hide.png]] Hide === | ||
Hide makes you almost impossible to detect. When properly 'Hidden', a [[Stalker]] can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost. | Hide makes you almost impossible to detect. When properly 'Hidden', a [[Stalker]] can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|-}} | {{PowerBlock_Recharge|-}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self: Stealth}} | {{PowerBlock_Effects|Toggle: Self: Stealth}} | ||
{{PowerBlock_Blank|Self: +Defense(Melee, Ranged, Area of Effect)}} | {{PowerBlock_Blank|Self: +Defense(Melee, Ranged, Area of Effect)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor PBAoEMinorDamage.png]] Lightning Field === | ||
While active, you emit a storm of electricity that constantly damages all nearby foes. | While active, you emit a storm of electricity that constantly damages all nearby foes. | ||
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{{PowerBlock_Damage|Minor DoT(Energy)}} | {{PowerBlock_Damage|Minor DoT(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfBuffRunSpeed.png]] Lightning Reflexes === | ||
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | ||
{{PowerBlock_Effects|Auto: Self +Recharge, +Speed, +Resistance(Slow)}} | {{PowerBlock_Effects|Auto: Self +Recharge, +Speed, +Resistance(Slow)}} | ||
{{PowerBlock_Enhancements|{{Enhance Flight}}}} | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor PBAoEEnduranceDrain.png]] Power Sink === | ||
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. | Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Self: +Endurance}} | {{PowerBlock_Blank|Self: +Endurance}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfBuffDefense.png]] Power Surge === | ||
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. | When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}} | ||
{{PowerBlock_Effects|Self +Resistance (All -Psionics)}} | {{PowerBlock_Effects|Self +Resistance (All -Psionics)}} | ||
{{PowerBlock_Blank|Self: +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation)}} | {{PowerBlock_Blank|Self: +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ElectricArmor SelfResistMez.png]] Static Shield === | ||
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. | You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
Revision as of 01:54, 10 June 2009
Overview
Electric Armor is a Brute secondary powerset in City of Villains, and as of Issue 12 a Stalker secondary powerset. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables
Brute
The Electric Armor powerset is available as a secondary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Armor | 1 | Toggle Self +Resistance(Lethal, Smashing, Energy) |
Lightning Field | 2 | PBAoE Minor(DoT) |
Conductive Shield | 4 | Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy) |
Static Shield | 10 | Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic) |
Grounded | 16 | Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback) |
Lightning Reflexes | 20 | Auto Self +Reistance(Slow) +Attack Speed +Movement Speed |
Conserve Power | 28 | Self Endurance Cost Reduction |
Power Sink | 35 | Enemy -Endurance Self +Endurance(per foe affected) |
Power Surge | 38 | Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse |
Stalker
As of Issue 12, the Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Charged Armor | 2 | Toggle Self +Resistance(Lethal, Smashing, Energy) |
Conductive Shield | 4 | Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy) |
Static Shield | 10 | Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic) |
Grounded | 16 | Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback) |
Lightning Reflexes | 20 | Auto Self +Reistance(Slow) +Attack Speed +Movement Speed |
Conserve Power | 28 | Self Endurance Cost Reduction |
Power Sink | 35 | Enemy -Endurance Self +Endurance(per foe affected) |
Power Surge | 38 | Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Stalker) | |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conductive Shield
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Stalker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conserve Power
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Stalker) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Grounded
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Stalker) | |
Effects | Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
This power is not available to Brutes.
Recharge | - |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self: Stealth |
Self: +Defense(Melee, Ranged, Area of Effect) | |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
This power is not available to Stalkers.
Damage | Minor DoT(Energy) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Endurance Modification |
Lightning Reflexes
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level | 20 (Brute) |
20 (Stalker) | |
Effects | Auto: Self +Recharge, +Speed, +Resistance(Slow) |
Enhancements | Enhance Flight Speed |
Enhance Running Speed | |
Set Categories | - |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Brute) |
35 (Stalker) | |
Effects | Point Blank Area of Effect |
Self: +Endurance | |
Foe: -Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Endurance Modification |
Taunt |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Stalker) | |
Effects | Self +Resistance (All -Psionics) |
Self: +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) | |
Self: +Endurance Recovery | |
Attack: Special EMP Pulse | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Holds | |
Endurance Modification |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Stalker) | |
Effects | Toggle: Self +Resistance(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |