Electrical Melee: Difference between revisions

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imported>Sister Leortha
(→‎Brute: Update I7 note)
imported>Snorii
m (added info for a few powers)
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{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor Damage(Smash/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=|Border=1}}
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|Minor Damage(Smash/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}}
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{{PowerBlock_Enhancements|Reduce Endurance Cost}}
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{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Sleep Duration}}
{{PowerBlock_Blank|Enhance Endurance Modification}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
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{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}}
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{{PowerBlock_Enhancements|Reduce Endurance Cost}}
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{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Sleep Duration}}
{{PowerBlock_Blank|Enhance Endurance Modification}}
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{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 2 (Brute)}}
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{{PowerBlock_Effects|Melee (Cone), Foe: Sleep, -Endurance}}
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{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Sleep Duration}}
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{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}}

Revision as of 17:22, 12 July 2006

Overview

Electric Melee is one of the powersets. It is a Brute primary powerset in City of Villains. Harness the jolting damage of electricity with this crackling power set. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!

Power Tables

Brute

The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor Damage(Smash/Energy), Foe: Sleep, -Endurance
Havoc Punch 1 Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance
Jacobs Ladder 2 Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance
Build Up 6
Thunder Strike 8
Taunt 12
Chain Induction 18
Lightning Clap 26
Lightning Rod 32

Powers

The following are powers in the Electric Melee powerset.

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Damage
Recharge
Minimum Level V archetypeicon brute.png 6 (Brute)
Effects
Enhancements

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

Damage
Recharge
Minimum Level V archetypeicon brute.png 18 (Brute)
Effects
Enhancements

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor Damage(Smash/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Effects Melee, Foe: Sleep, -End
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate Damage(Smash/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Effects Melee, Foe: Sleep, -End
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High Damage(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Effects Melee (Cone), Foe: Sleep, -Endurance
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Damage
Recharge
Minimum Level V archetypeicon brute.png 26 (Brute)
Effects
Enhancements

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury.

Damage
Recharge
Minimum Level V archetypeicon brute.png 32 (Brute)
Effects
Enhancements

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.

Recharge
Minimum Level V archetypeicon brute.png 12 (Brute)
Effects
Enhancements

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage
Recharge
Minimum Level V archetypeicon brute.png 8 (Brute)
Effects
Enhancements


External Links