Enhancement Diversification: Difference between revisions
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Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] and [[Hamidon Enhancements]], though it is possible that enough slotted [[Enhancements#Dual-Origin Enhancements|Dual-Origin Enhancements]] may be affected as well. | Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] and [[Hamidon Enhancements]], though it is possible that enough slotted [[Enhancements#Dual-Origin Enhancements|Dual-Origin Enhancements]] may be affected as well. | ||
== Schedules == | |||
{{stub}} | |||
'''What Enhancement Types are what bonuses (schedules)?''' | |||
===Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:=== | |||
Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | |||
These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. | |||
===Schedule B Enhancements (20%, 10%, 5%) are:=== | |||
Range, Defense Buff, Resist Damage, To Hit Buff | |||
These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. | |||
===Schedule C Enhancements (40%, 20%, 10%) are:=== | |||
Interrupt | |||
This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. | |||
===Schedule D Enhancements (60%, 30%, 15%) are:=== | |||
:Knockback | |||
:This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater | |||
== External Links == | == External Links == | ||
Revision as of 17:45, 2 November 2006
Overview
Enhancement Diversification, usually abbreviated ED, is a system of modifying the effects of enhancements when the total enhancement is above a certain percentage. Enhancement Diversification became effective on the production servers as of the release of Issue 6 and City of Villains.
Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects Single-Origin Enhancements and Hamidon Enhancements, though it is possible that enough slotted Dual-Origin Enhancements may be affected as well.
Schedules
This article is a stub. You can help the Wiki by expanding it.
What Enhancement Types are what bonuses (schedules)?
Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:
Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater.
Schedule B Enhancements (20%, 10%, 5%) are:
Range, Defense Buff, Resist Damage, To Hit Buff These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater.
Schedule C Enhancements (40%, 20%, 10%) are:
Interrupt This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater.
Schedule D Enhancements (60%, 30%, 15%) are:
- Knockback
- This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater
External Links
- Complete description of Enhancement Diversification in an official forum post by CuppaJo.