Fighting: Difference between revisions
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{{ | == Overview == | ||
{{TOCright}} | |||
'''Fighting''' | |||
== | == Power Tables == | ||
The following table shows which powers are available and at what level: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=Fighting_Boxing.png|Power=Boxing|Level=6|Effect=Melee, Moderate Dmg(Smash), Foe Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=Fighting_Kick.png|Power=Kick|Level=6|Effect=Melee, Moderate Dmg(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=Fighting_Tough.png|Power=Tough|Level=14|Effect=Toggle: Self +Res(Smash/Lethal)|Border=1}} | |||
{{Powers_LevelRow|Icon=Fighting_Weave.png|Power=Weave|Level=20|Effect=Toggle: Self +Def(All), Res(Immobilize)|Border=1}} | |||
{{Powers_Footer}} | |||
==Powers== | |||
The following are powers in the Fighting powerset. | |||
=== [[Image:Fighting_Boxing.png]] Boxing === | === [[Image:Fighting_Boxing.png]] Boxing === | ||
A decent puch that has a small chance to Disorient foes. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate}} | |||
{{PowerBlock_Recharge|-}} | |||
{{PowerBlock_Level|6 (Any Archtype)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Disorient}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Accuracy}}}} | |||
{{PowerBlock_End}} | |||
=== [[Image:Fighting_Kick.png]] Kick === | === [[Image:Fighting_Kick.png]] Kick === | ||
A modest kicking attack that has a small chance to knock opponents down. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate}} | |||
{{PowerBlock_Recharge|-}} | |||
{{PowerBlock_Level|6 (Any Archtype)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Knockback}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Accuracy}}}} | |||
{{PowerBlock_End}} | |||
=== [[Image:Fighting_Tough.png]] Tough === | === [[Image:Fighting_Tough.png]] Tough === | ||
While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|-}} | |||
{{PowerBlock_Level|14 (Any Archtype)}} | |||
{{PowerBlock_Effects|Toggle}} | |||
{{PowerBlock_Blank|Self +Resistance(Smash/Lethal)}} | |||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_End}} | |||
=== [[Image:Fighting_Weave.png]] Weave === | === [[Image:Fighting_Weave.png]] Weave === | ||
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave. | |||
+Resistance | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|-}} | |||
{{PowerBlock_Level|20 (Any Archtype)}} | |||
{{PowerBlock_Effects|Toggle}} | |||
{{PowerBlock_Blank|Self +Defense(All), Resistance(Immobilize)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense}}}} | |||
{{PowerBlock_End}} | |||
==External Links== | ==External Links== |
Revision as of 20:46, 29 January 2007
Overview
Fighting
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Boxing | 6 | Melee, Moderate Dmg(Smash), Foe Disorient |
Kick | 6 | Melee, Moderate Dmg(Smash), Foe Knockback |
Tough | 14 | Toggle: Self +Res(Smash/Lethal) |
Weave | 20 | Toggle: Self +Def(All), Res(Immobilize) |
Powers
The following are powers in the Fighting powerset.
Boxing
A decent puch that has a small chance to Disorient foes.
Damage | Moderate |
Recharge | - |
Minimum Level | 6 (Any Archtype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Disorient | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Kick
A modest kicking attack that has a small chance to knock opponents down.
Damage | Moderate |
Recharge | - |
Minimum Level | 6 (Any Archtype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy |
Tough
While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.
Recharge | - |
Minimum Level | 14 (Any Archtype) |
Effects | Toggle |
Self +Resistance(Smash/Lethal) | |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate |
Weave
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.
Recharge | - |
Minimum Level | 20 (Any Archtype) |
Effects | Toggle |
Self +Defense(All), Resistance(Immobilize) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs |
External Links
Fighting Pool at City of Data v2.0