Flight Powers: Difference between revisions
imported>Aggelakis m (→Flight Speed) |
imported>Sleepykitty m (→Flight Powers: +void skiff) |
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* [[Rocket Board]] | * [[Rocket Board]] | ||
* [[Flying Carpet]] | * [[Flying Carpet]] | ||
* [[Void Skiff]] | |||
There are also temporary powers which grant flight: | There are also temporary powers which grant flight: |
Revision as of 02:41, 26 May 2019
Overview
Certain powers grant the ability to fly. Control while flying is the basically the same as on the ground, with a couple alterations. In addition to the ground movement controls (W: forward, S: backward, A: strafe left, D: strafe right, Q: turn left, E: turn right), flight adds two more. Holding spacebar will move you straight up and X will move you down. These directions are relative to your camera view, so if you have angled your PoV to be looking down, holding spacebar will actually send you "forward" along the ground.
Flight Powers
Grant Flight
These powers grant the ability to fly:
Peacebringers and Warshades automatically unlock flight powers as they level:
There are powers purchasable on the Paragon Market that grant flight:
There are also temporary powers which grant flight:
- Raptor Pack: Safeguard/Mayhem version, Arena version, PvP version
- Goldbricker Rocket Pack
- Sky Raider Flight Pack
- Holiday Rocket Pack
- Jet Pack (Inventions)
Buff Flight
Finally, there are powers which enhance existing flight speed without actually giving flight ability.
- Swift
- Quickness
- Lightning Reflexes
- Movement Increase
- Increase Flight Speed (Empowerment)
- Speed Boost
- Siphon Speed
- Accelerate Metabolism
- GvE Jump Pack
- Steam Jump
- Afterburner
Flight Speed
Calculating Speed of Fly
The base of all movement powers uses the figure 21 fps, which is 14.3181818... mph, often rounded to 14.32 mph.
Fly adds these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
3-5) Three unenhanceable dummy buffs:
- Buff1 of 80% of base (14.32) = 11.45 mph
- Buff2 of 100% of base (14.32) = 14.32 mph
- Buff3 of -101% of base (14.32) = -14.46 mph
These five figures subtotaled add up to 329% of base (14.32) = 47.11 mph.
6) Then we add the enhanceable buff which is affected by Fly Enhancements and changes per level. This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
Examples
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 47.11 mph and get 59.64, which is already over the Fly Speed Cap of 58.63 mph.
2) At level 50 (86.5% + 50 = 136.5% buff) with 2 Fly SOs (66.66% enhancements) is 90.99% of base (14.32) which equals 32.57 mph. Add that to the unenhanceable subtotal above (47.11) and you to 79.66 mph, which is still capped to 58.63 mph.
The important thing to remember is that since Issue 18, Fly, without any Enhancements, already hits the Flight Speed Cap at any Level.
Calculating Speed of Temporary Fly Powers
The base of all movement powers uses the figure 21 fps, which is 14.3181818... mph, often rounded to 14.32 mph.
Most Temporary Fly Powers add these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
3-5) Three unenhanceable dummy buffs:
- Buff1 of 80% of base (14.32) = 11.45 mph
- Buff2 of 100% of base (14.32) = 14.32 mph
- Buff3 of -180% of base (14.32) = -25.77 mph
These five figures subtotaled add up to 329% of base (14.32) = 35.80 mph.
6) Then we add the unenhanceable buff (can't enhance Temp Powers) which changes per level. This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
Examples
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 35.80 mph and get 48.32, which is about 10.3 mph short of the Flight Speed Cap of 58.63 mph.
2) At level 50 (86.5% + 50 = 136.5% buff), the buff is 19.54 mph. Add that to the subtotal above of 35.80 and you to 55.34 mph, which is about 3.3 mph short of the Flight Speed Cap of 58.63 mph.
Flight and the Speed Cap
The natural flight speed cap is 58.6mph. Out of the box, Fly is capped to the normal flight speed cap, at all levels. There is no need to slot Fly enhancements.
Adding Afterburner increases the flight speed cap to 73mph. Adding one even-level SO (33.3%) to Afterburner increases the cap to 77.7mph. Adding a second even-level SO (66.6%) increases it to 82.5. A third SO (~94.9% due to ED) increases it to 86.5mph. Adding more enhancement value beyond this is wasted due to diminishing returns, so will be disregarded for this explanation.
After Afterburner has increased the speed cap, Fly at level 50 moves at 67.8mph without any enhancements. Add in Swift for 2.93mph, which brings the natural Fly speed to 70.7mph without any enhancements. In order to meet the above 86.5mph number, just under 60% total enhancement value needs to be applied, either directly by enhancements or indirectly by movement bonuses. This number is reduced if Fly Speed enhancements are placed in Swift or the character has Nerve Radial Paragon activated.
As of now, there is no known "Afterburner flight speed cap". Utilizing all six slots for the maximum value possible, six +5 boosted Common Invention enhancements brings a theoretical maximum of 87.9mph, but that is not actually "capped", that is simply the highest that slot number limitations and Enhancement Diversification will allow.