Force Mastery: Difference between revisions

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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
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{{PowerBlock_Blank|Toggle: Foe Knockback}}
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Revision as of 01:16, 19 November 2011

Overview

You have Mastery over Energy and Force to protect yourself and defeat your foes. Force Mastery is one of the Ancillary Power Pools available to Blasters.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Personal Force Field 35 Toggle: Self +DEF(All), Res(All DMG but Toxic), -Acc
Repulsion Field 35 Toggle: PBAoE, Foe Knockback
Temp Invulnerability 41 Toggle: Self +Res(Smash, Lethal)
Repulsion Bomb 41 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient
Force of Nature 44 Self +Res(All DMG but Psionics), +Recovery

Powers

The following are powers in the Force Mastery powerset.

ForceMastery Unstoppable.png Force of Nature

When you activate this power, you not only become extremely resistant to most damage but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Force of Nature costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Self +Resistance (All Damage except Psionics), +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

ForceField PersonalForceField.png Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Toggle
Self +Defense(All), +Resistance(All Damage but Toxic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceField RepulsionBomb.png Repulsion Bomb

A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented. You must be level 44 and have either Personal Force Field or Repulsion Field to select this power.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Targeted AoE)
Foe Knockdown, Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Knockback

ForceField RepulsionField.png Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Toggle: Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

ForceMastery TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Repulsion Bomb was added to this set in Issue 16.

External Links

Force Mastery for Blasters at City of Data v2.0