Fortunata Teamwork: Difference between revisions
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Revision as of 19:37, 2 September 2008
Overview
The Fortunata Teamwork powerset is a career track secondary powerset for the Arachnos Widow archetype. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Teamwork powerset. The other career track secondary powerset is Widow Teamwork.
Power Tables
Fotunata Teamwork
Power | Level | Effect |
---|---|---|
Mask Presence | 20 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Mind Link | 24 | PBAoE Team +To-Hit, +DEF (All), +RES (Psionic) |
Confuse | 28 | Ranged, Target Confuse |
Tactical Training: Vengeance | 35 | Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) |
Aura of Confusion | 38 | PBAoE, Foe Confuse |
Powers
The following powers are in the Fortunata Teamwork powerset.
Aura of Confusion
You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you Confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated by Confused enemies.
Recharge | Very Long (240 Seconds) |
Minimum Level | 38 (Arachnos Fortunata) |
Effects | Personal-Based Area of Effect |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.
Recharge | Moderate (8 Seconds) |
Minimum Level | 28 (Arachnos Fortunata) |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Mask Presence
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.
Recharge | Slow (20 Seconds) |
Minimum Level | 20 (Arachnos Widow) |
Effects | Toggle |
Self: Stealth, +Defense (Melee, Ranged, Area of Effect | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Mind Link
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage.
Recharge | Long (240 Seconds) |
Duration | 90 Seconds |
Minimum Level | 24 (Arachnos Fortunata) |
Effects | Team Personal Area of Effect |
+To-Hit, +Defense (All), +Resist (Psionic) | |
Enhancements | Enhance Defense Buffs |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Tactical Training: Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Recharge | Very Slow (300 Seconds) |
Duration | 120 Seconds |
Minimum Level | 35 (Arachnos Fortunata) |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |