Freakshow: Difference between revisions

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== Villain Types ==
== Overview ==


=== Minions ===
The '''Freakshow''' are an enemy group in City of Heroes and City of Villains.
__TOC__
== Enforcers ==
 
The Enforcers are what everyone things of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons.  They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
 
=== Enforcer Smasher ===
 
Freakshow Minion
 
[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Cybernetic Hammer''' Disorient<br>
You have been Disoriented.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Sawblade''' Ranged Lethal, Med Dam, Knockback<br>
Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes.
 
=== Enforcer Swiper ===
 
Freakshow Minion
 
[[Image:SuperStrength_Punch.png|22px]] '''Cybernetic Blade''' Melee Lethal<br>
A Cybernetic Blade is a powerful lethal attack.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
== Freaks ==
 
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet.  They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
 
=== Freak Chopper ===
 
Freakshow Minion
 
[[Image:Claws_Slash.png|22px]] '''Fireman Axe''' -DEF<br>
Your Defense has been reduced by the Fireman Axe
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Heavy Revolver''' Ranged Lethal, Med Damage, Knockback<br>
Large caliber sidearm.  Slower than a standard pistol, but can knock down foes.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
=== Freak Gunner ===
 
Freakshow Minion
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
=== Freak Slammer ===
 
Freakshow Minion
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
== Juicers ==
 
=== Juicer Chief ===
 
Freakshow Lieutenant
 
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control.  They can use their implants to generate massive balls of lightning.  They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
 
[[Image:ElectricalBolt_BallLightning.png|22px]] '''Ball Lightning''' Targeted AoE Energy, -End<br>
Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
 
[[Image:InherentPeacebringer_EnergyFlight.png|22px]] '''Flight'''<br>
Juicers have the inherent ability to fly with no endurance cost.
 
[[Image:ElectricalBolt_LightningBolt.png|22px]] '''Lightning Bolt''' Ranged Energy, -End<br>
The Juicer can send a large blast of electrical energy at a foe.  Lightning bolt deals good damage and also drains some Endurance.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:ElectricityManipulation_ChargedBrawl.png|22px]] '''Charged Brawl''' DoT(Energy)<br>
You are taking Energy damage over time.
 
=== Stunner Chief ===
 
Freakshow Lieutenant
 
It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control.  They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.
 
[[Image:ElectricalBolt_ChargedBolts.png|22px]] '''Charged Bolts''' Sleep<br>
The Juicer can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some Endurance.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:ElectricityManipulation_ChargedBrawl.png|22px]] '''Shock Punch''' DoT(Energy)<br>
You are taking Energy damage over time.
 
[[Image:ElectricalBolt_TelsaCage.png|22px]] '''Tesla Cage''' Sleep<br>
You have been put to sleep by a Tesla Cage.  Any damage will awaken you.
 
== Mad Freaks ==
 
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
 
=== Mad Freak Buckshot ===
 
Freakshow Minion
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''Shotgun''' Cone Lethal, Knockback<br>
Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.
 
=== Mad Freak Chopper ===
 
Freakshow Minion
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
=== Mad Freak Gunner ===
 
Freakshow Minion
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Submachine Gun''' -DEF<br>
Your Defense has been reduced by the Submachine Gun.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
=== Mad Freak Slammer ===
 
Freakshow Minion
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Heavy Revolver''' Ranged Lethal, Med Damage, Knockback<br>
Large caliber sidearm.  Slower than a standard pistol, but can knock down foes.
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Sledgehammer''' Melee Smash, High Dam, Knockback<br>
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
 
== Sneaky Freaks ==
 
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable.  Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!


==== Sneaky Swiper ====
==== Sneaky Swiper ====


Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable.  Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reconed with!
Freakshow Minion
 
'''Powers'''


[[Image:SuperStrength_Punch.png|22px]] '''Cybernetic Blade''' Melee Lethal<br>
[[Image:SuperStrength_Punch.png|22px]] '''Cybernetic Blade''' Melee Lethal<br>
Line 26: Line 204:
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Sawblade''' Ranged Lethal, Med Dam, Knockback<br>
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Sawblade''' Ranged Lethal, Med Dam, Knockback<br>
Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes.
Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes.
=== Bosses ===


==== Sneaky Tank ====
==== Sneaky Tank ====


Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable.  Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reconed with!
Freakshow Boss
 
'''Powers'''


[[Image:SuperStrength_Punch.png|22px]] '''Cybernetic Blades''' Melee Heavy Lethal<br>
[[Image:SuperStrength_Punch.png|22px]] '''Cybernetic Blades''' Melee Heavy Lethal<br>
Line 53: Line 227:
Launches an M30 Grenade at long range from the Tank's backpack.  The explosion from the grenade affects all within the blast and can knock them back.
Launches an M30 Grenade at long range from the Tank's backpack.  The explosion from the grenade affects all within the blast and can knock them back.


=== Named Bosses ===
== Tanks ==
 
The fully armored, incredibly tough Tank Freaks are a rare breed indeed.  As their name suggests, they're almost unstoppable in combat.  The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
 
=== Tank ===
 
[[Image:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +RES(Toxic)<br>
All Freakshow have the ability to heal themselves.
 
[[Image:Regeneration_Revive.png|22px]] '''Revive''' Self Res<br>
Some Freakshow have the ability to self-resurrect.
 
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Sawblade''' Ranged Lethal, Med Dam, Knockback<br>
Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes.
 
== Named Enemies ==
 
=== Bosses ===


* Doc Sneakmasta (Sneaky Tank)
* Doc Sneakmasta (Sneaky Tank)
* Klang (Tank)
== Notes ==
* The Mad Freak Slammer's Sledgehammer power description is currently bugged.  It is currently the description of the Baseball Bat power.  (This has been reported.)

Revision as of 08:19, 30 November 2005

Overview

The Freakshow are an enemy group in City of Heroes and City of Villains.

Enforcers

The Enforcers are what everyone things of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Enforcer Smasher

Freakshow Minion

MedievalWeapons MaceClobber.png Cybernetic Hammer Disorient
You have been Disoriented.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Enforcer Swiper

Freakshow Minion

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Freaks

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Freak Chopper

Freakshow Minion

Claws Slash.png Fireman Axe -DEF
Your Defense has been reduced by the Fireman Axe

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Med Damage, Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Freak Gunner

Freakshow Minion

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Freak Slammer

Freakshow Minion

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Juicers

Juicer Chief

Freakshow Lieutenant

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

ElectricalBolt BallLightning.png Ball Lightning Targeted AoE Energy, -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

InherentPeacebringer EnergyFlight.png Flight
Juicers have the inherent ability to fly with no endurance cost.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, -End
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

ElectricityManipulation ChargedBrawl.png Charged Brawl DoT(Energy)
You are taking Energy damage over time.

Stunner Chief

Freakshow Lieutenant

It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.

ElectricalBolt ChargedBolts.png Charged Bolts Sleep
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

ElectricityManipulation ChargedBrawl.png Shock Punch DoT(Energy)
You are taking Energy damage over time.

ElectricalBolt TelsaCage.png Tesla Cage Sleep
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

Mad Freaks

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Mad Freak Buckshot

Freakshow Minion

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ShotgunBuckShot.png Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Mad Freak Chopper

Freakshow Minion

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Mad Freak Gunner

Freakshow Minion

AssaultWeapons ARBurst.png Submachine Gun -DEF
Your Defense has been reduced by the Submachine Gun.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

Mad Freak Slammer

Freakshow Minion

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Med Damage, Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Sneaky Freaks

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Sneaky Swiper

Freakshow Minion

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Sneaky Tank

Freakshow Boss

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.

Tanks

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Tank

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Named Enemies

Bosses

  • Doc Sneakmasta (Sneaky Tank)
  • Klang (Tank)

Notes

  • The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)