Spirit Trapping: Difference between revisions
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== Ghost Trapping Rewards == | == Ghost Trapping Rewards == | ||
By successfully trapping ghosts, a villain earns the [[Pirate Badge|Pirate]] achievement badge and the [[Spectral Badge|Spectral]] achievement badge. Also, upon earning the [[Pirate Badge|Pirate]] achievement badge, you unlock a contact in Port Oakes, [[Veluta Lunata]]. | By successfully trapping ghosts, a villain earns the [[Pirate Badge|Pirate]] achievement badge (for 10 Ghosts) and the [[Spectral Badge|Spectral]] achievement badge (for 100 Ghosts). Also, upon earning the [[Pirate Badge|Pirate]] achievement badge, you unlock a contact in Port Oakes, [[Veluta Lunata]]. | ||
== Notes == | == Notes == | ||
* Each trap will periodically spawn a lot of ghosts after a number have been trapped already, including the possibility of spawing a Red Terror, which is a Spectral Pirate Elite Boss. | * Each trap will periodically spawn a lot of ghosts after a number have been trapped already (around 12-15 ghosts), including a Red Hand boss or two and the possibility of spawing a Red Terror, which is a Spectral Pirate Elite Boss. | ||
* The ghosts in the area are typically levels nine to fifteen. | * The ghosts in the area are typically levels nine to fifteen. | ||
* A villain outlevels Veluta Lunata's story arc after level ten, so if you wish to run the entire arc, you should have someone make you a lackey (or simply observe while they defeat ghosts) to get the Pirate Badge very early; much earlier than one would normally be able to get the badge by oneself. | * A villain outlevels Veluta Lunata's story arc after level ten, so if you wish to run the entire arc, you should have someone make you a lackey (or simply observe while they defeat ghosts) to get the Pirate Badge very early; much earlier than one would normally be able to get the badge by oneself. | ||
[[Category:CoV]][[Category:Gameplay]] | [[Category:CoV]][[Category:Gameplay]] |
Revision as of 21:48, 3 September 2006
Overview
There are two known badges for defeating Spectral Pirates in the Fort Hades neighborhood of Port Oakes. However, merely defeating the ghosts is not enough to earn the ghost hunting badges. In order to earn the badges, you must actually trap the ghosts.
How to Trap a Ghost
To trap a ghost, it must be defeated within a small radius of a ghost trap. The ghost does not necessarily have to be standing directly on top of the trap, but for best results, should be within short melee range of the trap. A picture of one of the traps and a ghost being defeated in its location is shown to the right.
When a ghost is successfully trapped, he will be engulfed in a green light that gets drawn into the trap instead of simply fading away as they normally do upon defeat.
Ghost Trap Locations
There are six ghost traps in Fort Hades. The locations of the Ghost Traps are shown below:
Ghost Trapping Rewards
By successfully trapping ghosts, a villain earns the Pirate achievement badge (for 10 Ghosts) and the Spectral achievement badge (for 100 Ghosts). Also, upon earning the Pirate achievement badge, you unlock a contact in Port Oakes, Veluta Lunata.
Notes
- Each trap will periodically spawn a lot of ghosts after a number have been trapped already (around 12-15 ghosts), including a Red Hand boss or two and the possibility of spawing a Red Terror, which is a Spectral Pirate Elite Boss.
- The ghosts in the area are typically levels nine to fifteen.
- A villain outlevels Veluta Lunata's story arc after level ten, so if you wish to run the entire arc, you should have someone make you a lackey (or simply observe while they defeat ghosts) to get the Pirate Badge very early; much earlier than one would normally be able to get the badge by oneself.