Hacked Telepad: Difference between revisions
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imported>StarGeek m (→Also See: added link to mystic version of same, removed unneeded formatting) |
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== Also See == | == Also See == | ||
* | *[[Transportation Room]] | ||
*[[Basic Telepad]] | *[[Basic Telepad]] | ||
*[[Raid Telepad|Raid Telepad (tech)]] | [[Raid Teleportal|Raid Teleportal (arcane)]] | *[[Raid Telepad|Raid Telepad (tech)]] | [[Raid Teleportal|Raid Teleportal (arcane)]] | ||
*[[Mystic Base Items]] | [[Tech Base Items]] | *[[Mystic Base Items]] | [[Tech Base Items]] | ||
* [[Magicked Telepad]] | |||
[[Category:Crafted Base Items]] | [[Category:Crafted Base Items]] | ||
[[Category:Teleport Base Items]] | [[Category:Teleport Base Items]] |
Revision as of 19:29, 6 March 2012
Overview
A Hacked Telepad is a base item that allows the user to teleport to a particular zone.
Hacked Telepads may connect up to six Teleport Beacons each, which specify the zones the teleporter can transport a player to.
A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in Supergroup Mode; for more information, see Teleport Beacons.
Description
This specially Hacked Telepad has been wired into the teleportation network and can connect to more Beacons than a Basic Telepad. To function, you must have a zone beacon to the target zone. Your SG can unlock these beacons by finding the exploration badges in the desired zone.
Additional Information
Issue Added | Issue 22 |
Crafted at | Basic Worktable |
Salvage Required | 1 Computer Virus 1 Polycarbon 1 Luck Charm
OR
1 Circuit Board 1 Steel 1 Rune OR
|
Maximum Connections | 6 |
Allowed "Aux" Items | All Teleport Beacons (Tech style beacons) |