Harmonized Healing: Healing/Absorb: Difference between revisions

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== Effects ==
== Effects ==

Revision as of 01:49, 23 August 2011

Harmonized Healing: Healing/Absorb is an enhancement in the Harmonized Healing set.

The Reward Merit cost of this recipe is 50 Merits.

AlignmentMerit.png Alignment Merits are no longer used to purchase recipes.

Regardless, this recipe was not available for purchase pre-shutdown.

Salvage AstralMerit.png Astral Merits cannot now be used to purchase recipes

This recipe never could be.

Salvage EmpyreanMerit.png Empyrean Merits cannot now be used to purchase recipes

This recipe never could be.

Effects

This enhancement improves the healing of your power by the following amounts:

Level 20212223242526272829
Healing +25.6% +26.9% +28.2% +29.5% +30.7% +32.0% +33.3% +33.7% +34.1% +34.4%
Level 3031323334353637383940
Healing +34.8% +35.2% +35.6% +35.9% +36.3% +36.7% +37.1% +37.5% +37.8% +38.2% +38.6%

Recipe

Uncommon Drop
Recipe Harmonized Healing.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is an uncommon drop.

This recipe may be sold to a store for 100 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
20 34,500 Salvage Ring.png 1 Luck Charm
Salvage Boresight.png 1 Boresight
Salvage DataFiles.png 1 Daemon Program
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage MagicalWard.png 1 Rune
Salvage Iron.png 1 Iron
Salvage Notes.png 1 Scientific Law
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800