Illusion Control: Difference between revisions

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== Powers ==
== Powers ==


The following are powers in the Ice Control powerset.
The following are powers in the Illusion Control powerset.


=== [[Image:IceFormation_ArticAir.png]] Arctic Air ===
=== [[Image:Illusions_spectralWounds.png]] Spectral Wounds ===


While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion.  The cold air can also reduce the stealth capability of affected foes.
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Damage|High(Psionic) +Special
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Effects|Toggle: Player Based Area of Effect}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|Foe: Confuse (Special) -Speed -Recharge -Stealth}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
{{PowerBlock_Enhancements|Enhance Accuracy}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Confuse}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:IceFormation_BlockOfIce.png]] Block of Ice ===
=== [[Image:Illusions_Blind.png]] Blind ===


You can freeze a single foe in a Block of Ice.  The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Psionic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged Damage over Time (Cold)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize -speed -recharge}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|+Special(AoE Sleep)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Enhance Slow Movement}}
{{PowerBlock_Blank|Enhance Sleep}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:IceFormation_Chillblains.png]] Chillblain ===
=== [[Image:Illusions_Decieve]] Deceive ===


Immobilizes your target in an icy trap, dealing some cold damage over time as well as slightly slowing the target's attack and movement speed.
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (DoT)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged Foe Confuse}}
{{PowerBlock_Effects|Ranged Damage over Time (Cold)}}
{{PowerBlock_Enhancements|Enhance Confuse}}
{{PowerBlock_Blank|Foe Immobilize -speed -recharge}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Immobilization}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}  
{{PowerBlock_Blank|Enhance Accuracy}}  
{{PowerBlock_End}}
{{PowerBlock_End}}

Revision as of 19:17, 25 June 2006

This article is a stub. You can help the Wiki by expanding it.

Overview

Illusion Control is one of the powersets. It is a Controller primary powerset in City of Heroes. It is the the only set unique to Controllers.

Power Tables

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Spectral Wounds 1 Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)
Blind 1 Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)
Deceive 2 Ranged, Foe Confuse
Flash 6 Player Based Area of Effect, Foe: Hold
Superior Invisibility 8 Toggle: Self Stealth, +Defense(ALL)
Group Invisibility 12 Player Based Area of Effect, Team Stealth, +Defense(All)
Phantom Army 18 Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))
Spectral Terror 26 Summon Terror: Ranged Fear
Phantasm 32 Summon Phantasm: Ranged Moderate Damage (Energy)

This article is a stub. You can help the Wiki by expanding it.

Powers

The following are powers in the Illusion Control powerset.

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate

{{PowerBlock_Damage|High(Psionic) +Special
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Special(Illusionary Damage, Healback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special(AoE Sleep)
Enhancements Enhance Hold
Enhance Sleep
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

File:Illusions Decieve Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Foe Confuse
Enhancements Enhance Confuse
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

IceFormation FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Ranged Targeted Area of Effect Minor Damage (Cold/Lethal)
Foe Sleep
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Sleep
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

IceFormation FrostBite.png Frostbite

Immobilizes a group of foes in icy traps. Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.

Damage Minor (Damage over Time)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Targeted Area of Effect
Minor DoT (Cold)
Foe Immobilize -Speed -Rehcarge
Enhancements Enhance Slow Movement
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Damage
Enhance Accuracy

IceFormation Glacier.png Glacier

You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Player Based Area of Effect
Foe: Hold, -Recharge, -Speed
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed
Accuracy

IceFormation IceSlick.png Ice Slick

You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed and tend to fall down.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Knockdown -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

IceFormation JackFrost.png Jack Frost

You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type /release_pets in the chat window to release all your pets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Jack Frost: Melee Moderate Damage (Cold)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Slow
Enhance Hold
Enhance Damage
Enhance Accuracy

IceFormation Shiver.png Shiver

You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Ranged Cone
Foe -Speed -Recharge
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

External Links