Independents: Difference between revisions
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{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}} | {{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}} | ||
=== Miss Liberty (Hero) === | |||
[[Image:Miss Liberty.jpg|thumb|100px|{{center|Miss Liberty}}]] | |||
''Main Article:'' [[Miss Liberty]] | |||
Daughter to the well known [[Statesman]], Miss Liberty grew up around some of the greatest heroes mankind has ever seen. It is no surprise that she grew up to be one herself. Inheriting the sacred [[Girdle of Hera|girdle]] from her mother and the superhuman abilities of the gods from her father, Miss Liberty is a force for justice and equality across America. | |||
''Powers'' | |||
{{Power|[[Image:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage (Energy), Foe -Endurance| You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. }} | |||
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }} | |||
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }} | |||
{{Power|[[Image:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage (Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target. }} | |||
{{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Damage (Smash), Foe Knockback| You can perform a slow, high damage kick that will likely knock your target back. }} | |||
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly| You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. }} | |||
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]| Eagle’s Claw| Melee, Superior Damage (Smash), Foe Disorient, +Special| You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. }} | |||
{{Power|[[Image:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee High Damage (Smash), Foe Disorient, Knockback| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }} | |||
{{Power|[[Image:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +Max Health| You can activate this power to increase your maximum Hit Points for a short time. }} | |||
=== Sally (Monster)=== | === Sally (Monster)=== |
Revision as of 19:50, 13 December 2007
Overview
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City.
(Note: This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions)
Bosses
Charlie Biggs
This article is a stub. You can help the Wiki by expanding it.
Villains
Doctor Aeon? (Lieutenant)
This younger version of Professor Echo looks strangely familiar.
Powers
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.
Niles Worthington (Boss)
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the Council, their most hatred enemies. In return, the Vendettis have put quite a price on his head.
Powers
Frag Grenade Ranged, Targeted Area of Effect Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Niles Worthington doesn´t have any Melee attacks at all
Trapdoor (Boss)
Trapdoor is an escapee from an Arachnos laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.
Powers
Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Professor Echo (Elite Boss)
Main Article: Professor Echo
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn.
Powers
Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.
Protective Shield Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Malaise (Archvillain)
It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!
Powers
Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Miss Liberty (Hero)
Main Article: Miss Liberty
Daughter to the well known Statesman, Miss Liberty grew up around some of the greatest heroes mankind has ever seen. It is no surprise that she grew up to be one herself. Inheriting the sacred girdle from her mother and the superhuman abilities of the gods from her father, Miss Liberty is a force for justice and equality across America.
Powers
Lightning Bolt Ranged, High Damage (Energy), Foe -Endurance
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Thunder Kick Melee, Minor Damage (Smash), Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage (Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Cobra Strike Melee, Minor Damage (Smash), Foe Disorient
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.
Crane Kick Melee, High Damage (Smash), Foe Knockback
You can perform a slow, high damage kick that will likely knock your target back.
Crippling Axe Kick Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Eagle’s Claw Melee, Superior Damage (Smash), Foe Disorient, +Special
You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
Thunder Strike Melee High Damage (Smash), Foe Disorient, Knockback
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Dull Pain Self Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.
Sally (Monster)
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.
Powers
No Ranged attacks
Sally doesn´t have any ranged attacks at all
No Melee attacks No Hand to Hand
Sally doesn´t have any Melee attacks at all
Defeating Sally twice earns the Believer Badge.
Octopus (Giant Monster)
Lusca
Lusca is a giant octopus that threatens the waters of Independence Port. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of Crey Technologies.
Powers
Ink (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy
This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy.
No Melee attacks No Hand to Hand
Lusca doesn´t have any Melee attacks at all
Defeating Lusca earns the Devilfish Badge.
Tentacle
These wild tentacles protect the giant octopus' head from attack.
Powers
Tentacle Smash Melee, Smash
Smash with self.
No Ranged attacks
Lusca tentacles don´t have any ranged attacks at all