Invulnerability: Difference between revisions

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== History ==
== History ==
* Unyeilding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.<ref>[[Patch Notes/2005-01-04|Patch Notes for Issue 3]] (archived on Paragon Wiki)</ref>
{{Historical|type=section|reason=change}}
** Unyeilding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
* Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.<ref>[[Patch Notes/2005-01-04|Patch Notes for Issue 3]] (archived on Paragon Wiki)</ref>
** Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.


== External Links ==
== External Links ==

Revision as of 05:15, 17 June 2010

Overview

Invulnerability is a Resistance powerset. It is characterized by high all around resistance compared to other defense sets. Tankers have access to this set as one of their primary powersets, while Brutes and Scrappers can use it as one of their secondary powersets.

Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks.

Power Tables

Tanker

The Invulnerability powerset is available as a primary powerset for Tankers and as a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Resist Physical Damage 1 1 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Temp Invulnerability 1 2 Toggle: Self +Res(Smash, Lethal)
Dull Pain 2 4 Self Heal ,+Max Health
Resist Elements 6 10 Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump)
Unyielding 8 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Resist Energies 12 20 Auto: Self +Res(Energy, Negative, End Drain)
Invincibility 18 28 Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To-Hit
Tough Hide 26 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Powers

Invulnerability DullPain.png Dull Pain

You can activate this power to increase your maximum Hit Points for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Self +Heal, +Max Health
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Invulnerability Invincibility.png Invincibility

When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.

Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Taunt
Self +Defense(All Damage but Psionics), +To-hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Invulnerability ResToSpecialDmg.png Resist Elements

You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToCosmicDmag.png Resist Energies

You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Endurance Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToPhysicalDmg.png Resist Physical Damage

You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ToughHide.png Tough Hide

Your thickened skin makes you much tougher to hit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Invulnerability Unstoppable.png Unstoppable

When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery
Self -90% Hit Points, -100% Endurance (after 3 min delay)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

Invulnerability UnyeildlingStance.png Unyielding

When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

History

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.[1]
    • Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.

External Links

References

  1. Patch Notes for Issue 3 (archived on Paragon Wiki)