Leadership: Difference between revisions
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*Mastermind: 12% | *Mastermind: 12% | ||
*Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5% | *Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5% | ||
Additionally, Assault has taunt and placate resistance. | |||
=== [[Image:Leadership_Tactics.png]] Tactics === | === [[Image:Leadership_Tactics.png]] Tactics === |
Revision as of 15:38, 27 July 2006
Overview
Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
NOTE: Unconfirmed: You must have line of sight (LOS) in order to receive bonus.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Maneuvers | 6 | Toggle PBAoE Ally +DEF |
Assault | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) |
Tactics | 14 | Toggle PBAoE Ally +ACC +Perception |
Vengeance | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Defense bonus to you and any ally within range.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Player Based Area of Effect (60 feet) | |
Ally +Defense (Enhanceable) | |
3.125% (Defender) | |
2.75% (Controller, Kheldians, Corruptor, Mastermind) | |
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Endurance Reduction |
Defense Buff | |
Recharge Reduction |
Assault
Bonus to Damage. Resistance to Placate and Taunt
- Defender: 18.75%
- Controller, Kheldians, Corruptor, 15%
- Mastermind: 12%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5%
Additionally, Assault has taunt and placate resistance.
Tactics
Bonus to Accuracy. +Perception and Resistance to Fear
- Defender: 12.5%
- Controller, Kheldians, Corruptor, Mastermind: 10%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 7%
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)
- Defender: 31.25%
- Controller, Kheldians, Corruptor, Mastermind: 27.5%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 25%