Leadership: Difference between revisions

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imported>StarGeek
m (Corrected numbers on Assault, strange numbers on Vengeance...)
imported>Corebreach
(updates)
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== Overview ==
== Overview ==


'''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br>
'''Leadership''' is a power pool accessible to all [[Archetype]]s. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
 
You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions.


== Power Tables ==
== Power Tables ==
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{{PowerBlock Recharge|Slow}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet)}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}}
{{PowerBlock Blank|Ally +Defense}}
{{PowerBlock Blank|Teammate +Defense}}
{{PowerBlock Blank|3.5% (Defender)}}
{{PowerBlock Blank|2.625% (Controller, Corruptor, Dominator, Mastermind, Peacebringer, Warshade)}}
{{PowerBlock Blank|2.275% (Blaster, Brute, Scrapper, Stalker, Tanker)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Defense Buff}}}}
{{PowerBlock Blank|{{Enhance Defense Buff}}}}
Line 41: Line 36:
{{PowerBlock Recharge|Slow}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet)}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}}
{{PowerBlock Blank|Ally +Damage }}
{{PowerBlock Blank|Teammate +Damage, Resist(Placate, Taunt) }}
{{PowerBlock Blank|18.75% (Defender)}}
{{PowerBlock Blank|15% (Controller, Corruptor)}}
{{PowerBlock Blank|13.5% (Peacebringer, Warshade)}}
{{PowerBlock Blank|11.25% (Dominator, Mastermind)}}
{{PowerBlock Blank|10.5% (Blaster, Brute, Scrapper, Stalker, Tanker)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
Line 59: Line 49:
{{PowerBlock Recharge|Slow}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet)}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}}
{{PowerBlock Blank|Ally +Accuracy, +Perception}}
{{PowerBlock Blank|Teammate +ToHit, +Perception, Protect(Confuse),}}
{{PowerBlock Blank|12.5% (Defender)}}
{{PowerBlock Blank|Resist(Confuse, Fear, -Perception)}}
{{PowerBlock Blank|10% (Controller, Corruptor, Peacebringer, Warshade)}}
{{PowerBlock Blank|9% (Peacebringer, Warshade)}}
{{PowerBlock Blank|7.5% (Dominator, Mastermind)}}
{{PowerBlock Blank|7% (Blaster, Brute, Scrapper, Stalker, Tanker)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
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Vengeance is a click power and can only be used on defeated teammates.
Vengeance is a click power and can only be used on defeated teammates.
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.)
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|20 (All Archetypes)}}
{{PowerBlock Level|20 (All Archetypes)}}
{{PowerBlock Recharge|Very Slow}}
{{PowerBlock Recharge|Very Slow}}
{{PowerBlock Duration|2 minutes}}
{{PowerBlock Effects|Click}}
{{PowerBlock Effects|Click}}
{{PowerBlock Blank|Point Blank Area of Effect (60 feet)}}
{{PowerBlock Blank|Area of Effect (60 feet range, 100 feet radius)}}
{{PowerBlock Blank|Ally +Defense, +Accuracy, Heal, +Damage }}
{{PowerBlock Blank|Teammate +Defense, +ToHit, +Damage, Heal, }}
{{PowerBlock Blank|'''Damage'''}}
{{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}}
{{PowerBlock Blank|43.75% (Blaster, Scrapper)}}
{{PowerBlock Blank|Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)}}
{{PowerBlock Blank|35% (Brute, Defender, Stalker, Tanker)}}
{{PowerBlock Blank|31.5% (Peacebringer, Warshade)}}
{{PowerBlock Blank|29.75% (Corruptor, Dominator)}}
{{PowerBlock Blank|28% (Controller, Mastermind)}}
{{PowerBlock Blank|'''Defense'''}}
{{PowerBlock Blank|25% (Defender, Tanker)}}
{{PowerBlock Blank|22.5% (Controller, Mastermind )}}
{{PowerBlock Blank|21.25% (Corruptor, Dominator)}}
{{PowerBlock Blank|18.75% (Brute, Peacebringer, Stalker, Warshade)}}
{{PowerBlock Blank|17.5% (Blaster)}}
{{PowerBlock Blank|'''To Hit'''}}
{{PowerBlock Blank|35% (Brute, Defender, Tanker, Scrapper, Stalker)}}
{{PowerBlock Blank|31.5% (Peacebringer, Warshade)}}
{{PowerBlock Blank|29.75% (Corruptor, Dominator)}}
{{PowerBlock Blank|28% (Controller, Mastermind)}}
{{PowerBlock Blank|26.25% (Blaster )}}
 
{{PowerBlock Enhancements|{{Enhance ToHit Buff}}}}
{{PowerBlock Enhancements|{{Enhance ToHit Buff}}}}
{{PowerBlock Blank|{{Enhance Defense Buff}}}}
{{PowerBlock Blank|{{Enhance Defense Buff}}}}
Line 105: Line 78:
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock End}}
{{PowerBlock End}}
==Archetype Differences==
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
{| border="1" cellpadding="4" cellspacing="0" align="center" style="text-align:right"
|+ '''Toggle Effects By Archetype'''
|- style="background:#efefef; text-align:center"
! Archetype !! Maneuvers!! Assault !! Tactics
|-
|align="left"|Defender
|3.500% Def
|18.75% Dmg
|12.5% ToHit
|-
|align="left"|Controller, Corruptor
|2.625% Def
|15.00% Dmg
|10.0% ToHit
|-
|align="left"|Peacebringer, Warshade
|2.625% Def
|13.50% Dmg
|9.0% ToHit
|-
|align="left"|Dominator, Mastermind
|2.625% Def
|11.25% Dmg
|7.5% ToHit
|-
|align="left"|Blaster, Brute, Scrapper,<br>Stalker, Tanker
|2.275% Def
|10.50% Dmg
|7.0% ToHit
|-
|}
<br>
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
|+ '''Vengeance Effects By Archetype'''
|- style="background:#efefef"
! Archetype !! Defense !! Damage !! ToHit !! Resist !! Heal
|-
|align="left"|Blaster
| 17.5% || 43.75% || 26.25% || 55.36% || lowest
|-
|align="left"|Brute, Stalker
| 18.75% || 35% || 35% || 69.2% || lowest
|-
|align="left"|Controller, Mastermind
| 22.5% || 28% || 28% || 55.36% || moderate
|-
|align="left"|Corruptor
| 21.25% || 29.75% || 29.75% || 55.36% || lowest
|-
|align="left"|Defender
| 25% || 35% || 35% || 55.36% || highest
|-
|align="left"|Dominator
| 21.25% || 29.75% || 29.75% || 55.36% || moderate
|-
|align="left"|Peacebringer, Warshade
| 18.75% || 31.5% || 31.5% || 62.28% || lowest
|-
|align="left"|Scrapper
| 18.75%  || 43.75% || 35% || 69.2% || lowest
|-
|align="left"|Tanker
| 25% || 35% || 35% || 86.5% || lowest
|-
|}


==External Links==
==External Links==

Revision as of 07:54, 24 April 2007

Overview

Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Maneuvers 6 Toggle PBAoE Ally +DEF
Assault 6 Toggle PBAoE Ally +DMG +RES(Placate, Taunt)
Tactics 14 Toggle PBAoE Ally +ACC +Perception
Vengeance 20 Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)

Powers

Leadership Defense.png Maneuvers

Maneuvers grants a defense bonus to you and any ally within range.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Defense
Enhancements Reduce Endurance Cost
Enhance Defense Buffs
Increase Attack Rate

Leadership Assault.png Assault

Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Damage, Resist(Placate, Taunt)
Enhancements Reduce Endurance Cost
Increase Attack Rate

Leadership Tactics.png Tactics

Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.

Minimum Level 14 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +ToHit, +Perception, Protect(Confuse),
Resist(Confuse, Fear, -Perception)
Enhancements Reduce Endurance Cost
Enhance ToHit Buff
Increase Attack Rate

Leadership Vengence.png Vengeance

Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).

Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.)

Minimum Level 20 (All Archetypes)
Recharge Very Slow
Duration 2 minutes
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)
Enhancements Enhance ToHit Buff
Enhance Defense Buffs
Enhance Heal
Enhance Range


Archetype Differences

As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.


Toggle Effects By Archetype
Archetype Maneuvers Assault Tactics
Defender 3.500% Def 18.75% Dmg 12.5% ToHit
Controller, Corruptor 2.625% Def 15.00% Dmg 10.0% ToHit
Peacebringer, Warshade 2.625% Def 13.50% Dmg 9.0% ToHit
Dominator, Mastermind 2.625% Def 11.25% Dmg 7.5% ToHit
Blaster, Brute, Scrapper,
Stalker, Tanker
2.275% Def 10.50% Dmg 7.0% ToHit


Vengeance Effects By Archetype
Archetype Defense Damage ToHit Resist Heal
Blaster 17.5% 43.75% 26.25% 55.36% lowest
Brute, Stalker 18.75% 35% 35% 69.2% lowest
Controller, Mastermind 22.5% 28% 28% 55.36% moderate
Corruptor 21.25% 29.75% 29.75% 55.36% lowest
Defender 25% 35% 35% 55.36% highest
Dominator 21.25% 29.75% 29.75% 55.36% moderate
Peacebringer, Warshade 18.75% 31.5% 31.5% 62.28% lowest
Scrapper 18.75% 43.75% 35% 69.2% lowest
Tanker 25% 35% 35% 86.5% lowest


External Links

Leadership Pool at City of Data v2.0