Leaping: Difference between revisions
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imported>Konoko (Initial Entry. Needs standardization) |
imported>StarGeek m (→Powers: fixed Icons) |
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== Powers == | == Powers == | ||
=== [[Image: | === [[Image:Jump JumpKick.png]] Jump Kick === | ||
Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power. | Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power. | ||
=== [[Image: | === [[Image:Jump CombatJump.png]] Combat Jumping === | ||
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. | Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. | ||
=== [[Image: | === [[Image:Jump LongJump.png]] Super Jump === | ||
Dramatically increases Jump Height and forward motion. | Dramatically increases Jump Height and forward motion. | ||
=== [[Image: | === [[Image:Jump Acrobatics.png]] Acrobatics === | ||
Resistance to Hold and Knockback | Resistance to Hold and Knockback | ||
[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]] | [[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]] |
Revision as of 21:48, 10 March 2006
Overview
Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertial movement.
Powers
Jump Kick
Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.
Combat Jumping
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization.
Super Jump
Dramatically increases Jump Height and forward motion.
Acrobatics
Resistance to Hold and Knockback