Limits: Difference between revisions
imported>Corebreach (updating from iakona's spreadsheet) |
imported>GreyDog m (Rage -> Rate) |
||
Line 85: | Line 85: | ||
=Recharge | =Recharge Rate= | ||
===Maximum=== | ===Maximum=== | ||
Line 94: | Line 94: | ||
Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal. | Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal. | ||
=Movement Speed= | =Movement Speed= |
Revision as of 16:56, 23 May 2007
Overview
Several player and critter characteristics are restricted to certain limits. Buffs or debuffs beyond those points produce no additional effects, although they will work to offset powers trying to apply the opposite effect.
Damage Resistance
Maximum
Maximum total Resistance for players is different for each Archetype.
Archetype | Maximum Resistance |
---|---|
Tanker, Brute | 90% |
Peacebringer, Warshade | 85% |
all others | 75% |
Most critters have a maximum Resistance of 90%. The following are exceptions and have a maximum of 100%:
- Giant Monsters
- Heroes/Archvillains
- the Hamidon and its Mitochondria
- Rularuu Bosses (may reach 200%)
- anything that needs to be invulnerable, or vulnerable only to particular attacks, such as practice Rikti Drones in Outbreak (invulnerable), Oil Slicks (vulnerable to fire only), fires in the Hellion Arson zone event (vulnerable to cold and extinguishers only), etc.
Minimum
Players and critters have a minimum Resistance of -300%.
Damage Buffs
Maximum
Maximum total Damage is different for each Archetype.
Archetype | Maximum Damage |
---|---|
Brute | 850% |
Blaster, Scrapper | 500% |
all others | 400% |
Notes on this table:
- Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
- These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause that enemy to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.
Minimum
?
Defense/ToHit
Players have a maximum Defense of approximately +340%.
More importantly, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)
Magnitude Protection
There is no practical upper limit to how much magnitude protection a character or critter can have to status effects.
Recharge Rate
Maximum
Players and critters have a maximum recharge rate bonus of +400%, which cuts recharge time to 1/5th of normal.
Minimum
Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.
Movement Speed
Maximum
There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.
Minimum
Players and critters have maximum run, flight, and jumpspeed penalties of -90%.
Health Regeneration
Maximum
Players have a maximum Regeneration of somewhere between 2,000% and 3,000% depending on Archetype.
Minimum
Players and critters have a minimum Regeneration of 0%. It is not possible to cause something to lose health by debuffing its Regeneration to a negative value.
Endurance Recovery
Maximum
?
Minimum
Players and critters have a minimum Recovery of 0%. It is not possible to cause something to lose endurance by debuffing its Recovery to a negative value.