List of Powers that use Hold: Difference between revisions
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== Overview == | == Overview == | ||
Below is a list that utilizes the [[hold]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance|resisting]] it. | Below is a list that utilizes the [[hold]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it. | ||
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== Powers That Cause Hold == | == Powers That Cause Hold == |
Revision as of 04:45, 23 January 2010
Overview
Below is a list that utilizes the hold mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Hold
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Powers Against Hold
Protecting Self
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Protecting Ally
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Inspirations Against Hold
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.