Lockdown: Difference between revisions
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{{InvSetOverview|Name=Lockdown|Type= | {{InvSetOverview|Name=Lockdown|Type=Immobilize|30|50 | ||
|Acc/Hold|Acc/Rech|Rech/Hold|End/Rech/Hold|Acc/End/Rech/Hold|Chance for +2 Mag Hold|opt6={{IOProc}}}} | |Acc/Hold|Acc/Rech|Rech/Hold|End/Rech/Hold|Acc/End/Rech/Hold|Chance for +2 Mag Hold|opt6={{IOProc}}}} | ||
Revision as of 18:28, 5 June 2009
Lockdown is a Immobilize enhancement set in the Invention System. It is available in the 30-50 level range.
There are six enhancements in this set:
- Lockdown: Acc/Hold,
- Lockdown: Acc/Rech,
- Lockdown: Rech/Hold,
- Lockdown: End/Rech/Hold,
- Lockdown: Acc/End/Rech/Hold, and
- Lockdown: Chance for +2 Mag Hold .
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements improves the Damage of all your powers by 3%.
- Three enhancements improves the duration of your Hold effects by 2.5%.
- Four enhancements reduces the duration of Hold effects on you by 2.2%.
- Five enhancements increases Area Effect Defense by 2.5%.
- Five enhancements increases Fire and Cold Defense by 1.25%.
- Six enhancements increases Ranged Defense by 3.75%.
- Six enhancements increases Energy and Negative Energy Defense by 1.88%.
Categories:
- Invention Sets
- Sets for improving Immobilize
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Damage
- Sets that improve Hold Duration
- Sets that improve Hold Resistance
- Sets that improve Area Effect Defense
- Sets that improve Fire Defense
- Sets that improve Cold Defense
- Sets that improve Ranged Defense
- Sets that improve Energy Defense
- Sets that improve Negative Energy Defense