Lorenz Ansaldo: Difference between revisions

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{{Missing Greeting}}
{{Missing Greeting}}
=== Too Busy ===
=== Too Busy ===
{{Missing Too Busy}}
Listen {{Character}}, you got too much happenin' right now. Come back to me after you take care of some business. Capische?
 
=== No More Missions ===
=== No More Missions ===
I got nothin' for you no more! Capische? Go bug someone else!
I got nothin' for you no more! Capische? Go bug someone else!

Revision as of 17:20, 16 February 2009

Overview

Lorenz Ansaldo
Lorenz Ansaldo.jpg
Family Associate
Zone Sharkhead Isle
Coordinates (698, 32, 1060)[Copy]
Level Range 20-24
Introduced By Kara the Scorpion
Mickey the Filch
Introduces Operative Vargas
Enemy Groups
Badges V badge StatureBadge3.png Seaweed
V badge StatureBadge4.png Strikebreaker
v  d  e


Lorenz Ansaldo is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (698, 32, 1060)[Copy] Lorenz Ansaldo is a Natural origin contact. His level range is 20-24.


Introductions

Contact Introduced By

New Contact(s)

I guess you heard of Operative Leonard Vargas, huh, kid? He's one of the rising stars of Arachnos. He joined up right after graduating an Ivy-league school with a business degree, and he talks like it. He's one to watch, and he's looking for freelancers at the moment. He usually has an overwhelming supply of Mutant and Science Enhancements.

Leo is one of the smartest young guys in Arachnos. Knowing him now may be a very good thing for you down the line.

Information

Family Associate

Lorenz Ansaldo is an associate for the Family. He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.

Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family. Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time. In any case, he gets the job with an easy smile, a nudge and a wink.

Prior to Introduction

Do I know you? I didn't think so. You're going to have to do some jobs for Sharkhead's brokers if you want me to trust you. They're marked on the map.

Initial Contact

Hey, I'm Lorenz Ansaldo. That's right THE Lorenz Ansaldo. I'm what you call a troubleshooter for the Family. The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help. That'd be you. Capisce?

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Listen Character, you got too much happenin' right now. Come back to me after you take care of some business. Capische?

No More Missions

I got nothin' for you no more! Capische? Go bug someone else!

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 20 Natural/Technology Dual Origin Enhancements (?% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (?% base costs)
  • Level 25 Natural Single Origin Enhancements (?% base costs)

Badge Mission

Bust up the dockworker's strike

Briefing

Alright, the Family has got some problems down at the docks. It seems those Scrapyarders have been riling up the dockworkers, causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike.

Don't leave any permanent marks, Capisce?

Sharkhead's docks

Mission Objective(s)

You hear the angry shouts of the dockworkers as soon as you set foot on the docks

  • Bust up the dockworker's strike
    • 3 strike leaders to defeat

Enemies

Dockworkers


Notable NPCs

  • Foreman Brammel (Boss)
  • Foreman Brooks (Boss)
  • Foreman Popoff (Boss)


Badge

Completion of this mission awards the Strikebreaker Badge.

Badge

The Scrapyarders of Sharkhead Isle have been put back to work thanks to you.


Debriefing

Hah! You sure put those dockworker deadbeats in their place!

Missions

Story Arc

Carpe Diem

Souvenir: Broken Seashell


This is a broken seashell taken from the costume of the hero known as the Sea Witch. You took it as a souvenir of a tale you like to call:

Carpe Diem

It all started when Lorenz Ansaldo asked you to solve a problem for the Family. A hero known as the Sea Witch was attacking various Family-owned cargo ships, the latest being the Carpe Diem. They've been having trouble tracking her down, so they decided to hire a freelance villain to help them. The only clue the Family had was that she had worked with a group known as the Legacy Chain in the past. Invading a Legacy Chain base, you interrogated their leader, Arcanist Stigand. He revealed the Sea Witch had a relationship with a Scrapyarder leader known as Iron Billy.

Rumor had it that Iron Billy was hanging out somewhere in The Crush on Sharkhead Isle. Interrogating a bunch of Scrapyarders yielded you Iron Billy's hideout. Fighting through mobs of his Scrapyarder allies, you managed to kidnap Iron Billy.

The Sea Witch agreed to a final confrontation on the Carpe Diem, the ship she earlier put out of commission months back. Fighting through her Legacy Chain and Scrapyarder allies, you finally took out this enemy of the Family.


Interrogate Legacy Chain leader

Briefing

Ay yo, we got a problem. You ever hear of this dame known as the Sea Witch? She's some kinda hero who patrols the waters of the Rogue Islands, lookin' to cause problems for us honest businessmen. She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the Family wants to put her down for the count.

Trouble is, she's pretty hard to find. We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the Legacy Chain. You heard of 'em? They're these mystic nutcases who are out to bring order to chaos or some such. Whatever! We found where a bunch of these Legacy Chain goombas are hiding out, and we need a heavy to go in and interrogate their leader. With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.

Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.

Mission Objective(s)

You notice some strange symbols chalked onto the floor of the warehouse.

  • Interrogate Legacy Chain leader
    • Defeat leader and minions

Enemies

Legacy Chain


Notable NPCs

  • Tellus Legacy of Earth (Boss)


Clue
Legacy Chain Interrogation

You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.


Debriefing

So, the Sea Witch has got a sweetie within the Scrapyarders, eh? Sounds like we got some bait for our hook...

Find and kidnap Iron Billy

Briefing

Nice work on interrogating that Legacy Chain leader! So the Sea Witch is all lovey-dovey with a Scrapyarder leader named Iron Billy, eh? I think it's time to bring things to a head. Rumor has it that Iron Billy was last seen in The Crush. Find and kidnap Iron Billy!

Those miner scum are just a bunch of upstarts. Give 'em hell!

Mission Objective(s)

  • Interrogate Scrapyarders
    • Defeat 20 Scrapyarders

You found the hideout of Iron Billy!

Enemies

Scrapyarders


This secluded area of the Crush has been taken over by Scrapyarders. Somewhere Iron Billy can be found.

Miners' shacks

Mission Objective(s)

  • Kidnap Iron Billy
    • Kidnap Iron Billy


Enemies

Scrapyarders


Notable NPCs

  • Iron Billy (Boss) (Foreman)


Debriefing

Nice work! I'll put the word out on the street that we got Iron Billy. Then we just wait until the Sea Witch comes runnin'! Capisce?


Take Down Sea Witch

Briefing

Our plan for taking down the Sea Witch is going well. When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy. You managed to track down and kidnap him from his hideout in the Crush. Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.

It's time to finish this. Go to the Carpe Diem and take down the Sea Witch.

You might want to take some friends, Villain. She's a pretty tough broad and I hear she's REAL angry about you kidnappin' Iron Billy!

We want some of our boys to soften 'em up for ya.

This dame has been a thorn in the Family's side for too long. End this.

Mission Objective(s)

The Carpe Diem sits idly after being damaged by the Sea Witch. Now the Sea Witch waits for a final confrontation with you!

  • Take down the Sea Witch

You defeated the Sea Witch!

The Family ship Carpe Diem


Enemies

Legacy Chain
Scrapyarders


Notable NPCs


Badge

Completion of this mission earns a villain the Seaweed Badge.

Badge

The Sea Witch won't be bothering you anymore.

Debriefing

You took down the Sea Witch? That's freakin' fantastic! The Family will be pleased!

Missions

Destroy Council assets

Briefing

The Family has had many business ventures with the Council in the past. Recent negotiations went sour when one of their officers insulted Emil Marcone. It's time to show the Council the Family is not to be trifled with. Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!

Show those Council mooks that we not be messed up!

Mission Objective(s)

  • Attack Council near The Pit
    • Defeat 20 Council

You defeated the Council soldiers!

Enemies

Council


Mission Objective(s)

You are greeted by the sound of klaxon horns announcing your presence!

  • Blow up Council generators
    • 4 generators to destroy

Enemies

Council


Notable NPCs


Debriefing

Perfect. The Council will think twice before messin' with the Family again!

Talk to Siren's Call Warzone Liaison

Briefing

You've heard of Siren's Call, haven't you? Frankly, it's a war zone right now. Lord Recluse is looking to push into Paragon City from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for Arachnos. Why don't you go talk to the Warzone Liaison in Sharkhead Isle? I'm sure he could use your help.

Siren's Call is a PvP zone, where you may be killed by other players.

The liaison can help you find the right contacts in Siren's Call.

Mission Objective(s)

  • Talk to Warzone Liaison

Debriefing

If you know anything about Siren's Call, you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to Operative Massey. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.

Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.

Debriefing

The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.


Take out Freakshow doctor

Briefing

Ay yo, we got some problems at the docks. We got some Freakshow jackin' supply crates from the docks. Normally, this wouldn't be a problem the Family couldn't handle themselves, but there's somethin' different about these Freakshow. When we tried trailing them, they seemed to just disappear! That's right, we're dealin' with invisible Freakshow!

Now you know why we're lookin' for professional assistance. Track down and take out whoever is responsible for making these sneaky freaks!

Nothin' worse than a Freakshow appearin' outta nowhere.

Mission Objective(s)

The heat of the Hell's Forge washes over you

  • Defeat doctor and assistants

Sneaky Freak Swiper

Enemies

Freakshow

Where did these Freaks come from?

Cage Consortium

You goin' down, rent-a-cop!


Notable NPCs

Now you see me, now you don't!

  • Doc Sneakmasta (Boss) (Sneaky Tank)

We are the mastas of deception, yo!
Obfuscate and obliterate!

Debriefing

You took down the Freakshow doctor that was makin' those sneaky Freaks? Beautiful. The Family owes you one!

Get Wormy out of warehouse

Briefing

We need you to get rid of somethin' for us. We've got a piece of evidence we want gotten rid of, permanent-like. Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse. Head over to the warehouse and get Wormy out of there!

We can't have this evidence falling into the right hands. Capisce?

Wormy

Mission Objective(s)

Longbow forces are swarming the warehouse. Find Wormy and get him out of here!

  • Get Wormy out of warehouse

Enemies

Longbow


Notable NPCs

  • Longbow Officer (Boss) (Guarding Wormy)
  • Wormy (Hostage)


Debriefing

You got him out? Nice work. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.

Take out the Marcone Family Boss

Briefing

We got us some Family problems. Y'see, there's two major families that are controllin' the docks, the Marcone and Verandi families. The Verandi family has recently experienced an untimely death, and certain clues point to the Marcone family as the perpetrators. The Verandi want to give the Marcone a warning that they are not to be messed with.

Let's show the Verandi that we need to keep things civil within the Family. Beat them down!

Mission Objective(s)

This office building is another front for the Family

  • Defeat the Family leader and his guards

Enemies

The Family


Notable NPCs

  • Falco Marcone (Boss) (Marcone Underboss)


Clue
Marcone's Defense

Falco Marcone relates that they were as mystified by the Verandi death as anyone. Some of Falco Marcon'e men saw a guy sticking his nose around the warehouse before the Verandi death occurred! Falco managed to track the troublemaker to an old warehouse on the docks, but hadn't been able to find him yet.


Mission Objective(s)

It looks like this warehouse hasn't been used in a while

  • Find the Scrapyarder troublemaker

Enemies

Scrapyarders


Notable NPCs

  • Cole Black (Boss)
  • Foreman (Boss)


Debriefing

So it was a Scrapyarder that caused the deat of that Marcone. They was tryin' to start a gang war! Well we're definitely gonna have to lay the boots to those Scrapyarders to prevent 'em from pullin' a stunt like that again!

External Links