Archery: Difference between revisions
imported>Alex Hopkinson (→Powers: added enhancements) |
imported>TayJK (Added Enhancement Templates) |
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{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 16 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 16 (Defender)}} | ||
{{PowerBlock_Effects|Self +Accuracy, +Damage}} | {{PowerBlock_Effects|Self +Accuracy, +Damage}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance ToHit Buffs}} | {{PowerBlock_Blank|{{Enhance ToHit Buffs}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Moderate Damage (Lethal)}} | {{PowerBlock_Blank|Moderate Damage (Lethal)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|High Damage (Lethal)}} | {{PowerBlock_Blank|High Damage (Lethal)}} | ||
{{PowerBlock_Blank|Minor Damage over Time (Fire)}} | {{PowerBlock_Blank|Minor Damage over Time (Fire)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Moderate Damage (Lethal/Smashing)}} | {{PowerBlock_Blank|Moderate Damage (Lethal/Smashing)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Knockback}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Moderate Damage (Lethal)}} | {{PowerBlock_Blank|Moderate Damage (Lethal)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Extreme Damage over Time (Lethal)}} | {{PowerBlock_Blank|Extreme Damage over Time (Lethal)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Blank|Extreme Damage (Lethal)}} | {{PowerBlock_Blank|Extreme Damage (Lethal)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Reduce Interrupt Time}} | {{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Minor Damage (Lethal)}} | {{PowerBlock_Blank|Minor Damage (Lethal)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Blank|Minor Damage (Smashing)}} | {{PowerBlock_Blank|Minor Damage (Smashing)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Disorient Duration}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 15:09, 22 January 2007
Overview
The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy.
Archery is one of the power sets. It is a Blaster primary power set and a Defender secondary power set in City of Heroes. The Ninjas power set for Masterminds also features several of these powers.
Power Tables
Blaster
The Archery powerset is available as a primary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor Damage (Lethal) |
Aimed Shot | 1 | Ranged, Moderate Damage (Lethal) |
Fistful of Arrows | 2 | Ranged (Cone), Moderate Damage (Lethal) |
Blazing Arrow | 6 | Ranged, High Damage (Lethal), Minor Damage over Time (Fire) |
Aim | 8 | Self +Accuracy, +Damage |
Explosive Arrow | 12 | Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback |
Ranged Shot | 18 | Sniper, Extreme Damage (Lethal) |
Stunning Shot | 26 | Ranged, Foe Disorient, Minor Damage (Smashing) |
Rain of Arrows | 32 | Ranged (Location Area of Effect), Extreme Damage over Time (Lethal) |
Defender
The Archery powerset is available as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor Damage (Lethal) |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) |
Fistful of Arrows | 4 | Ranged (Cone), Moderate Damage (Lethal) |
Blazing Arrow | 10 | Ranged, High Damage (Lethal), Minor Damage over Time (Fire) |
Aim | 16 | Self +Accuracy, +Damage |
Explosive Arrow | 20 | Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback |
Ranged Shot | 28 | Sniper, Extreme Damage (Lethal) |
Stunning Shot | 35 | Ranged, Foe Disorient, Minor Damage (Smashing) |
Rain of Arrows | 38 | Ranged (Location Area of Effect), Extreme Damage over Time (Lethal) |
Powers
The following are powers in the Archery powerset.
Aim
Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
16 (Defender) | |
Effects | Self +Accuracy, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Template:Enhance ToHit Buffs |
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow
You fire a Blazing Arrow at your foe, dealing some lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.
Explosive Arrow
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Rain of Arrows
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Ranged Shot
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to accuracy, but is best fired from a distance as it can be interrupted.
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Stunnng Shot
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance oftunning your foe.
External Links
- Archery for Blasters at City of Data v2.0
- Archery for Defenders at City of Data v2.0