Archery: Difference between revisions
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{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 20 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 20 (Defender)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 14 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 14 (Defender)}} | ||
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 38 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 38 (Defender)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect | {{PowerBlock_Effects|Ranged(Location Area of Effect)}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 28 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 28 (Defender)}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
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Revision as of 17:13, 24 May 2007
Overview
The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy. It is a Blaster primary power set and a Defender secondary power set in City of Heroes. The Ninjas power set for Masterminds also features some of these powers.
Power Tables
Blaster
The Archery powerset is available as a primary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor Damage (Lethal) |
Aimed Shot | 1 | Ranged, Moderate Damage (Lethal) |
Fistful of Arrows | 2 | Ranged (Cone), Moderate Damage (Lethal) |
Blazing Arrow | 6 | Ranged, High Damage (Lethal), Minor Damage over Time (Fire) |
Aim | 8 | Self +Accuracy, +Damage |
Explosive Arrow | 12 | Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback |
Ranged Shot | 18 | Sniper, Extreme Damage (Lethal) |
Stunning Shot | 26 | Ranged, Foe Disorient, Minor Damage (Smashing) |
Rain of Arrows | 32 | Ranged (Location Area of Effect), Extreme Damage over Time (Lethal) |
Defender
The Archery powerset is available as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor Damage (Lethal) |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) |
Fistful of Arrows | 4 | Ranged (Cone), Moderate Damage (Lethal) |
Blazing Arrow | 10 | Ranged, High Damage (Lethal), Minor Damage over Time (Fire) |
Aim | 16 | Self +Accuracy, +Damage |
Explosive Arrow | 20 | Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback |
Ranged Shot | 28 | Sniper, Extreme Damage (Lethal) |
Stunning Shot | 35 | Ranged, Foe Disorient, Minor Damage (Smashing) |
Rain of Arrows | 38 | Ranged (Location Area of Effect), Extreme Damage over Time (Lethal) |
Powers
The following are powers in the Archery powerset.
Aim
Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
16 (Defender) | |
Effects | Self +Accuracy, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | None |
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
2 (Defender) | |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged Damage |
Blazing Arrow
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
10 (Defender) | |
Effects | Ranged |
Minor Damage over Time(Fire) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged Damage |
Explosive Arrow
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
20 (Defender) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Enhance Knockback Distance | |
Set Categories | Ranged AoE Damage |
Fistful of Arrows
You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
14 (Defender) | |
Effects | Ranged(Cone) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged AoE Damage |
Rain of Arrows
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Damage | Extreme Damage over Time(Lethal) |
Recharge | Long |
Minimum Level | 32 (Blaster) |
38 (Defender) | |
Effects | Ranged(Location Area of Effect) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged AoE Damage |
Ranged Shot
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance, as it can be interrupted.
Damage | Extreme(Lethal) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
28 (Defender) | |
Effects | Sniper |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Reduce Interrupt Time | |
Set Categories | Ranged Damage |
Sniper Attacks |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Defender) | |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged Damage |
Stunning Shot
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of Disorienting your foe.
Damage | Minor(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Blaster) |
35 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Ranged AoE Damage | |
Stuns |
External Links
- Archery for Blasters at City of Data v2.0
- Archery for Defenders at City of Data v2.0