Archery: Difference between revisions
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== Overview == | == Overview == | ||
The ancient art of '''{{PAGENAME}}''' allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy | It is a primary power set for [[Blaster]]s and [[Corruptor]]s and a secondary power set for [[Defender]]s. | ||
The ancient art of '''{{PAGENAME}}''' allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy. | |||
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]]. | Possible [[Weapon Customization#Bows|Bows Weapon Customizations]]. | ||
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== Power Table == | == Power Table == | ||
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s | The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s and [[Corruptor]]s or as a secondary set for [[Defender]]s. The following table shows which powers are available and at what level: | ||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | ||
{{PowerBlock_Effects|Self +To-Hit, +Damage}} | {{PowerBlock_Effects|Self +To-Hit, +Damage}} | ||
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{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
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{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} | ||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Archetype=Blaster|Type=Ranged|Power={{PAGENAMEE}}}} | |Archetype=Blaster|Type=Ranged|Power={{PAGENAMEE}}}} | ||
* {{RedTomaxPowerSet | |||
|Archetype=Corruptor|Type=Ranged|Power={{PAGENAMEE}}}} | |||
* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Archetype=Defender|Type=Ranged|Power={{PAGENAMEE}}}} | |Archetype=Defender|Type=Ranged|Power={{PAGENAMEE}}}} | ||
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[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Blaster Primary]] | [[Category:Blaster Primary]] | ||
[[Category:Corruptor Primary]] | |||
[[Category:Defender Secondary]] | [[Category:Defender Secondary]] |
Revision as of 21:24, 27 August 2009
Overview
It is a primary power set for Blasters and Corruptors and a secondary power set for Defenders.
The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy.
Possible Bows Weapon Customizations.
Power Table
The Archery powerset is available as a primary set for Blasters and Corruptors or as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Snap Shot | 1 | 1 | Ranged, Minor DMG(Lethal) |
Aimed Shot | 1 | 2 | Ranged, Moderate DMG(Lethal) |
Fistful of Arrows | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal) |
Blazing Arrow | 6 | 10 | Ranged, High DMG(Lethal), Minor DoT(Fire) |
Aim | 8 | 16 | Self +To-Hit, +DMG |
Explosive Arrow | 12 | 20 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Ranged Shot | 18 | 28 | Sniper, Extreme DMG(Lethal) |
Stunning Shot | 26 | 35 | Ranged, Minor DMG(Smash), Foe Disorient |
Rain of Arrows | 32 | 38 | Ranged (Location AoE), Extreme DoT(Lethal) |
Powers
The following are powers in the Archery powerset.
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Self +To-Hit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Blazing Arrow
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
Effects | Ranged |
Minor Damage over Time(Fire) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Explosive Arrow
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Explosive Arrow's chance to Knockback is 50%.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Fistful of Arrows
You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Rain of Arrows
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Damage | Extreme Damage over Time(Lethal) |
Recharge | Long |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
Effects | Ranged (Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Ranged Shot
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance, as it can be interrupted.
Damage | Extreme(Lethal) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
Effects | Sniper |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Stunning Shot
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of Disorienting your foe.
Despite what the in-game text says, Stunning Shot is a mag 3 Stun, not a chance to Stun. If it hits, it will stun up to Lieutenant-class enemies in PvE.
Damage | Minor(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |
External Links
- Archery for Blasters at City of Data v2.0
- Archery for Corruptors at City of Data v2.0
- Archery for Defenders at City of Data v2.0