Martial Arts: Difference between revisions
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{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} | {{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} | ||
{{PowerBlock_Effects|Melee, Special Damage(Smashing)}} | {{PowerBlock_Effects|Melee, Special Damage(Smashing)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe: Disorient}} | {{PowerBlock_Blank|Foe: Disorient}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Disorient Duration}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Knockback Distance}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|Foe: -Speed}} | {{PowerBlock_Blank|Foe: -Speed}} | ||
{{PowerBlock_Blank|Foe: -Fly}} | {{PowerBlock_Blank|Foe: -Fly}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Slow}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|Enhance Immobilization | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Player Based Area of Effect, Melee}} | {{PowerBlock_Effects|Player Based Area of Effect, Melee}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance KnockBack Distance}} | {{PowerBlock_Blank|{{Enhance KnockBack Distance}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|Foe: Minor Disorient}} | {{PowerBlock_Blank|Foe: Minor Disorient}} | ||
{{PowerBlock_Blank|+Special}} | {{PowerBlock_Blank|+Special}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Disorient | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | ||
{{PowerBlock_Effects|Self: +Damage, +Accuracy}} | {{PowerBlock_Effects|Self: +Damage, +Accuracy}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance ToHit Buff}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
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{{PowerBlock_Blank|Foe: Placate}} | {{PowerBlock_Blank|Foe: Placate}} | ||
{{PowerBlock_Blank|Self: Stealth/Hide}} | {{PowerBlock_Blank|Self: Stealth/Hide}} | ||
{{PowerBlock_Enhancements|Enhance Recharge Speed}} | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe: Minor Disorient}} | {{PowerBlock_Blank|Foe: Minor Disorient}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Disorient Duration}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe: Taunt}} | {{PowerBlock_Blank|Foe: Taunt}} | ||
{{PowerBlock_Enhancements|Enhance Recharge Speed}} | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Taunt}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Scrapper Primary]] | |||
[[Category:Stalker Primary]] |
Revision as of 19:26, 7 February 2007
Overview
Martial Arts is one of the powersets. It is a Scrapper primary power set in City of Heroes and a Stalker primary power set in City of Villains.
A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes.
Power Tables
Scrapper
The Martial Arts powerset is available as a primary powerset for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor Damage (Smash), Minor Disorient |
Storm Kick | 1 | Melee, Moderate Damage (Smash) |
Cobra Strike | 2 | Melee, Minor Damage (Smash), Foe Disorient |
Focus Chi | 6 | Self +Damage, +Accuracy |
Crane Kick | 8 | Melee, High Damage (Smash), Knockback |
File:MartialArts WarriorsChallenge.pngWarriors Challenge | 12 | Ranged, Foe Taunt |
Crippling Axe Kick | 18 | Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly |
Dragons Tail | 26 | Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback |
Eagles Claw | 32 | Melee, Superior Damage (Smash), Foe Minor Disorient, +Special |
Stalker
The Martial Arts powerset is available as a primary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor Damage (Smash), Minor Disorient |
Storm Kick | 1 | Melee, Moderate Damage (Smash) |
Crippling Axe Kick | 2 | Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly |
Assassin's Blow | 6 | Melee, Special Damage (Smash) |
Focus Chi | 8 | Self +Damage, +Accuracy |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Cobra Strike | 18 | Melee, Minor Damage (Smash), Foe Disorient |
Crane Kick | 26 | Melee, High Damage (Smash), Knockback |
Eagles Claw | 32 | Melee, Superior Damage (Smash), Foe Minor Disorient, +Special |
Powers
The following are powers in the Martial Arts powerset.
Assassin's Blow
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
Damage | Special |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee, Special Damage(Smashing) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Cobra Strike
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target
Crane Kick
You can perform a slow, high damage kick that will likely knock your target back.
Crippling Axe Kick
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Dragons Tail
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Damage | Moderate Damage(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Scrapper) |
Effects | Player Based Area of Effect, Melee |
Foe: Knockback | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Template:Enhance KnockBack Distance | |
Enhance Damage | |
Enhance Accuracy |
Eagles Claw
You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your accuracy.
Recharge | Long |
Minimum Level | 6 (Scrapper) |
8 (Stalker) | |
Effects | Self: +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Placate
Allow you to trick a foe to no longer attack you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe: Placate | |
Self: Stealth/Hide | |
Enhancements | Increase Attack Rate |
Enhance Range |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Damage | Moderate Damage(Smash) |
Recharge | Medium |
Minimum Level | 1 (Scrapper) |
1 (Stalker) | |
Effects | Melee |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
File:MartialArts WarriorsChallenge.png Warriors Challenge
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe: Taunt | |
Enhancements | Increase Attack Rate |
Enhance Range | |
Enhance Taunt Effectiveness | |
Enhance Accuracy |
External Links
- Martial Arts for Scrappers at City of Data v2.0
- Martial Arts for Stalkers at City of Data v2.0