Mercenaries: Difference between revisions
imported>Snorii m ({{TOCright}}) |
imported>Pythe (power descriptions, some data) |
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== Power Table == | == Power Table == | ||
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==Powers== | ==Powers== | ||
=== [[Image:Paramilitary AssaultRifleBurst.png]] Burst === | === [[Image:Paramilitary AssaultRifleBurst.png]] Burst === | ||
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. | |||
{{PowerRecharge|Fast}} | |||
{{PowerMinLevel|1}} | |||
{{PowerSpaces| }} | |||
{{Power Effects|Ranged}} | |||
{{PowerSpaces|Damage(Moderate/DoT), Foe -Defense}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements| }} | |||
=== [[Image:Paramilitary DraftArmy.png]] Soldiers === | === [[Image:Paramilitary DraftArmy.png]] Soldiers === | ||
Calls forth one to three Mercenary Soldiers (Depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
{{PowerRecharge|Very Long}} | |||
{{PowerMinLevel|1}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Summon Soldiers}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements| }} | |||
'''Approximate Abilities:''' | '''Approximate Abilities:''' | ||
Soldiers: | Soldiers: | ||
Line 24: | Line 38: | ||
Medic: | Medic: | ||
Burst, Aid Other, Brawl | Burst, Aid Other, Brawl | ||
=== [[Image:Paramilitary AssaultRifleSlug.png]] Slug === | === [[Image:Paramilitary AssaultRifleSlug.png]] Slug === | ||
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. | |||
{{PowerRecharge|Moderate}} | |||
{{PowerMinLevel|2}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|High DMG(Lethal), Foe Knockback}} | |||
{{PowerEnhancements| }} | |||
=== [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary === | === [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary === | ||
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once. | |||
{{PowerRecharge|Medium}} | |||
{{PowerMinLevel|6}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Equip Mercenary Henchman}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Recharge Speed}} | |||
'''Approximate Effects:''' | '''Approximate Effects:''' | ||
Soldiers, Medic: Helmet | Soldiers, Medic: Helmet | ||
Line 36: | Line 66: | ||
Long Burst | Long Burst | ||
=== [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade === | === [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade === | ||
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. | |||
{{PowerRecharge|Slow}} | |||
{{PowerMinLevel|8}} | |||
{{PowerEffects|Ranged(Targeted AoE)}} | |||
{{PowerSpaces|Moderate Damage(Lethal/Smash), Foe Knockback}} | |||
=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops === | === [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops === | ||
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
{{PowerRecharge|Very Long}} | |||
{{PowerMinLevel|12}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Summon Spec Ops}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements| }} | |||
'''Approximate Abilities:''' | '''Approximate Abilities:''' | ||
Spec Ops: | Spec Ops: | ||
Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun) | Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun) | ||
=== [[Image:Paramilitary Serum.png]] Serum === | === [[Image:Paramilitary Serum.png]] Serum === | ||
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while. | |||
{{PowerRecharge|Very Long}} | |||
{{PowerMinLevel|18}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements| }} | |||
=== [[Image:Paramilitary SuperSoldier.png]] Commando === | === [[Image:Paramilitary SuperSoldier.png]] Commando === | ||
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail. | |||
{{PowerRecharge|Long}} | |||
{{PowerMinLevel|26}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Summon Commando}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements| }} | |||
'''Approximate Abilities:''' | '''Approximate Abilities:''' | ||
Commando: | Commando: | ||
Burst, Brawl, ... | Burst, Brawl, ... | ||
=== [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade === | === [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade === | ||
Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependant upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you cna only Tactically Upgrade any given Mercenary Henchman once. | |||
{{PowerRecharge|Very Slow}} | |||
{{PowerMinLevel|32}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Upgrade Mercenary Henchman}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Recharge Time}} | |||
'''Approximate effects:''' | '''Approximate effects:''' | ||
Soldiers: Tactical Belt, M-16 Rifle | Soldiers: Tactical Belt, M-16 Rifle | ||
Line 58: | Line 123: | ||
Spec Ops: Grenades, C4, Radio Earpiece | Spec Ops: Grenades, C4, Radio Earpiece | ||
Sniper Shot, (more grenades?) | Sniper Shot, (more grenades?) | ||
Commando: Tactical Belt | Commando: Tactical Belt | ||
LRM Rocket, Flamethrower, Full Auto | LRM Rocket, Flamethrower, Full Auto | ||
Revision as of 20:05, 20 April 2006
Power Table
Power | Level | Effect |
---|---|---|
Burst | 1 | Ranged, Moderate Damage(Lethal), Foe -Defense |
Soldiers | 1 | Summon Soldier |
Slug | 2 | Ranged, High Damage(Lethal), Foe Knockback |
Equip Soldier | 6 | Ranged, Equip Mercenary Henchman |
M30 Grenade | 8 | Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback |
Spec Ops | 12 | Summon Spec Ops |
Serum | 18 | Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery |
Commando | 26 | Summon Commando |
Tactical Upgrade | 32 | Ranged Upgrade Mercenary Henchman |
Powers
Burst
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:Power Effects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements
Soldiers
Calls forth one to three Mercenary Soldiers (Depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements
Approximate Abilities: Soldiers: Burst, Brawl Medic: Burst, Aid Other, Brawl
Slug
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements
Equip Mercenary
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements
Approximate Effects: Soldiers, Medic: Helmet Long Burst Spec Ops: Helmet Long Burst Commando: Bandanna Long Burst
M30 Grenade
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. Template:PowerRecharge Template:PowerMinLevel Template:PowerEffects Template:PowerSpaces
Spec Ops
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements
Approximate Abilities: Spec Ops: Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun)
Serum
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements
Commando
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements
Approximate Abilities: Commando: Burst, Brawl, ...
Tactical Upgrade
Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependant upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you cna only Tactically Upgrade any given Mercenary Henchman once. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements
Approximate effects: Soldiers: Tactical Belt, M-16 Rifle M30 Grenade, Full Auto, CS-Gas Grenade Medic: Tactical Belt Stimulant, Frag Grenade Spec Ops: Grenades, C4, Radio Earpiece Sniper Shot, (more grenades?) Commando: Tactical Belt LRM Rocket, Flamethrower, Full Auto
Check out all the effects...