Mu Mastery: Difference between revisions
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Revision as of 06:00, 1 July 2008
Overview
Mu Mastery is one of the patron powersets. These powers are only available to villains who complete Scirocco's Patron Arc. Scirocco will instruct you on the Way of Mu, ancient techniques that give access to the lightning-based powers of the ancient race.
Power Tables
The following table shows which powers are available and at what level:
Brute
Power | Level | Effect |
---|---|---|
Mu Lightning | 41 | Ranged, High Damage(Energy), Foe: -Endurance |
Electrifying Fences | 41 | Ranged (Targeted Area of Effect), Minor Damage over Time(Energy), Foe Immobilize, -Endurance |
Ball Lightning | 44 | Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Endurance |
Summon Striker | 47 | Summon Mu Striker: Ranged Moderate Damage(Energy) |
Corrupter
Power | Level | Effect |
---|---|---|
Power Sink | 41 | Point Blank Area of Effect, Self +Endurance, Foe -Endurance |
Charged Armor | 41 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Electric Shackles | 44 | Ranged, Minor Damage(Energy), Foe: Hold, -Endurance |
Summon Adept | 47 | Summon Mu Adept: Ranged Moderate Damage(Energy) |
Dominator
Power | Level | Effect |
---|---|---|
Power Sink | 41 | Point Blank Area of Effect, Self +Endurance, Foe -Endurance |
Charged Armor | 41 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Ball Lightning | 44 | Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Endurance |
Summon Guardian | 47 | Summon Mu Guardian: Ranged Moderate Damage(Energy) |
Mastermind
Power | Level | Effect |
---|---|---|
Static Discharge | 41 | Ranged (Cone), Moderate Damage(Energy), Foe: -Endurance |
Charged Armor | 41 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Electrifying Fences | 44 | Ranged (Targeted Area of Effect), Minor Damage over Time(Energy), Foe Immobilize, -Endurance |
Electric Shackles | 47 | Ranged, Minor Damage(Energy), Foe: Hold, -Endurance |
Stalker
Power | Level | Effect |
---|---|---|
Mu Bolts | 41 | Ranged, Moderate Damage(Energy), Foe -Endurance |
Zapp | 41 | Sniper, Extreme Damage(Energy), Foe -Endurance |
Electric Shackles | 44 | Ranged, Minor Damage(Energy), Foe: Hold, -Endurance |
Summon Adept | 47 | Summon Mu Adept: Ranged Moderate Damage(Energy) |
Powers
The following are powers in the Mu Mastery powerset.
Ball Lightning
Hurls a highly charged ball of Mu lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. You must have one other Mu Mastery power before selecting this power.
Charged Armor
When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Recharge | Fast |
Minimum Level | 44 (Corruptor) |
44 (Dominator) | |
44 (Mastermind) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Electric Shackles
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. You must have one other Mu Mastery power before selecting this power.
Damage | Minor Damage (Energy) |
Recharge | Moderate |
Minimum Level | 44 (Corruptor) |
47 (Mastermind) | |
44 (Stalker) | |
Effects | Ranged Foe: Hold -Endurance |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Range | |
Enhance Accuracy | |
Enhance Damage | |
Enhance Hold Duration | |
Set Categories | Holds |
Endurance Modification | |
Ranged Damage |
Electrifying Fences
Electrifying Fences attempts to Immobilize a group of foes in an area. This power deals some Energy damage over time as it slowly drains some Endurance.
Damage | Minor Damage Over Time(Energy) |
Recharge | Slow |
Minimum Level | 44 (Brute) |
44 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) Foe: Immobilize -Endurance |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Range | |
Enhance Accuracy | |
Enhance Damage | |
Enhance Immobilization Duration | |
Set Categories | Immobilize |
Endurance Modification | |
Ranged AoE Damage |
Mu Bolts
You can quickly hurl small bolts of Mu electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Mu Bolts deals light damage, but recharges quickly.
Mu Lightning
You can send a large blast of Mu energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you.
Power Sink
Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain Endurance.
Static Discharge
Hurls multiple bolts of Mu electricity in an arc that deals damage and drains Endurance from all affected foes in the area.
Damage | Moderate Damage(Energy) |
Recharge | Long |
Minimum Level | 41 (Mastermind) |
Effects | Ranged (Cone) Foe: -Endurance |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Range | |
Enhance Accuracy | |
Enhance Damage | |
Set Categories | Ranged AoE Damage |
Endurance Modification |
Summon Adept
Scirocco will show you how to call upon a mystical Mu Adept to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts.
Summon Guardian
Scirocco will show you how to call upon a mystical Mu Guardian to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts.
Summon Striker
Scirocco will show you how to call upon a mystical Mu Striker to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts.
Zapp
A focused blast of Mu electrical energy that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance as it can be interrupted. Some of the Endurance you drain may transfer back to you.
External Links
- REDIRECT Template:CoDCompletePatronSet