Ninjas: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Alex Hopkinson
imported>Alex Hopkinson
Line 58: Line 58:
=== [[Image:Ninjas CallJounin.png]] Call Jounin ===
=== [[Image:Ninjas CallJounin.png]] Call Jounin ===


You can summon one to two highly skilled Jounin Ninja (depending on your level).  Jounin Ninja are master assassins and expert swordsmen.  They possess superior reflexes and jumping skill.  Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons.  You may only have 2 Jounin under your control at any given time.  If you attempt to summon more Jounin, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.  
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four).  Jounin Ninja are master assassins and expert swordsmen.  They possess superior reflexes and jumping skill.  Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons.  You may only have 2 Jounin under your control at any given time.  If you attempt to summon more Jounin, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 09:43, 15 August 2006

Overview

Ninjas is one of the powersets. It is a Mastermind primary power set.

You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.


Power Tables

Mastermind

The Ninjas powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Snap Shot 1 -
Call Genin 1 -
Aimed Shot 2 -
Train Ninjas 6 -
Fistful of Arrows 8 -
Call Jounin 12 -
Smoke Flash 18 -
Oni 26 -
Kugi In Zen 32 -


Powers

The following are powers in the Ninjas powerset.

Ninjas StandardShot.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage High
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas CallGenin.png Call Genin

Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas CallJounin.png Call Jounin

You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas FistFullArrows.png Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas UpgradeEquipment.png Kugi In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas CallOni.png Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas KujiKiri.png Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas QuickShot.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects -
-
Enhancements -
-

Ninjas TrainNinjas.png Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects -
-
Enhancements -
-

This article is a stub. You can help the Wiki by expanding it.

External Links