Notoriety: Difference between revisions
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Reputation functions by adjusting the '''base level''' of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is ''at the time he accepted the mission'', i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious reptuation, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer. | Reputation functions by adjusting the '''base level''' of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is ''at the time he accepted the mission'', i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious reptuation, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer. | ||
In addition, missions attempted by a solo player on the lowest difficulty setting will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. | In addition, missions attempted by a solo player on the lowest difficulty setting will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Arch Villain depending on real (not adjusted) team size, as listed below. '''N.B.:''' Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or reputation. | ||
Finally a note to players of '''Kheldian''' archtypes: Void Hunter and Quantum mobs spawn ''in addition to'' the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their reputation. | Finally a note to players of '''Kheldian''' archtypes: Void Hunter and Quantum mobs spawn ''in addition to'' the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their reputation. | ||
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The five levels of reputation, in order from easies to hardest, are: | The five levels of reputation, in order from easies to hardest, are: | ||
* Villainous -- base level, no adjustment to team size, no Bosses ''if solo'' | * Villainous -- base level, no adjustment to team size, no Bosses ''if solo'', AVs/Heros at team size 4+ | ||
* Malicious -- base level, add one to team size | * Malicious -- base level, add one to team size, AV/Heroes at team size 4+ | ||
* Vicious -- add one to base level, no adjustment to team size | * Vicious -- add one to base level, no adjustment to team size, AV/Heroes at team size 3+ | ||
* Ruthless -- add one to base level, add one to team size | * Ruthless -- add one to base level, add one to team size, AV/Heroes at team size 2+ | ||
* Relentless -- add two to base level | * Relentless -- add two to base level, AV/Heroes always | ||
[[Image:Fortunata_Fateweaver.jpg|thumb|100px]] | [[Image:Fortunata_Fateweaver.jpg|thumb|100px]] |
Revision as of 17:44, 24 February 2006
Overview
Your reputation determines the toughness of the missions you are assigned. Reputation only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such.
Reputation functions by adjusting the base level of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is at the time he accepted the mission, i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious reptuation, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer.
In addition, missions attempted by a solo player on the lowest difficulty setting will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Arch Villain depending on real (not adjusted) team size, as listed below. N.B.: Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or reputation.
Finally a note to players of Kheldian archtypes: Void Hunter and Quantum mobs spawn in addition to the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their reputation.
City of Villains
The five levels of reputation, in order from easies to hardest, are:
- Villainous -- base level, no adjustment to team size, no Bosses if solo, AVs/Heros at team size 4+
- Malicious -- base level, add one to team size, AV/Heroes at team size 4+
- Vicious -- add one to base level, no adjustment to team size, AV/Heroes at team size 3+
- Ruthless -- add one to base level, add one to team size, AV/Heroes at team size 2+
- Relentless -- add two to base level, AV/Heroes always
Fortunata Fateweavers
The Fortunata are the people who are responsible for changing your reputation. They are at the following locations:
Mercy Island
The Fortunata Fateweaver is located under the clocktower right by the Darwin's Landing marker. Coordinates: (-1,853, 0, -154)
Port Oakes
The Fortunata Fateweaver is located just southeast of the Arena, which is northwest of the Mercy Island ferry. Coordinates: (-1,092, 160, 1,314)
Cap Au Diable
The Fortunata Fateweaver is located just southwest of Arbiter Howe in the Aeon City neighborhood. Coordinates: (-354, 150, -225)
St. Martial
The Fortunata Fateweaver is located just east of Arbiter Hayes on the north side of the Golden Giza. Coordinates: (-2226, 127, 1450)