Operative Kirkland: Difference between revisions

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'''Briefing'''
'''Briefing'''


The Cage Consortium has been having problems with the Freakshow disrupting operations. Kirk Cage as head of the Cage Consortium and governor of Sharkhead Isle has passed his complains on to Marshall Gerald, who in typical trickle-down fashion has passed this problem on to me to handle. So I'm authorized to place a bounty on the Freakshow. I hereby deputize you as an Arachnos representative to cull the Freakshow in Sharkhead.
The [[Cage Consortium]] has been having problems with the Freakshow disrupting operations. [[Kirk Cage]] as head of the Cage Consortium and governor of [[Sharkhead Isle]] has passed his complains on to Marshall Gerald, who in typical trickle-down fashion has passed this problem on to me to handle. So I'm authorized to place a bounty on the Freakshow. I hereby deputize you as an [[Arachnos]] representative to cull the Freakshow in Sharkhead.


We can't let this riff-raff run roughshod, right?
We can't let this riff-raff run roughshod, right?

Revision as of 14:35, 10 November 2007

Overview

Operative Kirkland
File:Operative-kirkland.jpg
Arachnos Operative
Zone Sharkhead Isle
Coordinates (463, -2, 833)[Copy]
Level Range 25-29
Introduced By Operative Vargas
Introduces None
Enemy Groups
Badges Agent of Discord
v  d  e

Operative Kirkland is a villain contact in the Pit neighborhood of Sharkhead Isle at coordinates (463, -2, 833)[Copy] Operative Kirkland is a Natural origin contact. His level range is 25-29.

Introductions

Contact Introduced By

New Contact(s)

  • None

Information

Arachnos Operative

Arachnos Operative Kirkland keeps tabs on the various villainous factions on Sharkhead Isle, making sure that no one group gains too much power or overly disrupts the day-to-day activities that keep the area functional.

Initial Contact

I've read your profile, and think you might be of service to Arachnos. I am Operative Kirkland. I'm a field agent for Arachnos, keeping tabs on the who's and the what's of Sharkhead Isle. Play your cards right and you may one day earn a position of prestige within Arachnos. Disappoint us at your peril.

Store

Operative Kirkland sells the following to villains:

  • Inspirations
  • Level 25 dual-origin natural/technology enhancements
  • Level 25 single-origin natural enhancements
  • Level 30 single-origin natural enhancements

Operative Kirkland does not buy enhancements or inspirations.

Badge Mission

Take out Negotiator

Briefing

I have a special mission for you. There's a certain target that I need eliminated and I need it done discretely. The person in question is currently en route to Sharkhead Isle via cargo ship to do some negotiations with the Family. I need you to head over to the cargo ship and take out the negotiator.

The Family and the negotiator are not expecting trouble, so you should be able to take them by surprise.

The cargo ship sits heavy in the water

Mission Objective(s)

  • Take out negotiator and witnesses

You took out the negotiator and witnesses!

Enemies

The Family
Arachnos


Notable NPCs

  • Wolf Spider Huntsman (Boss)

Arachnos demands its dues!

  • Underboss (Boss)

Who's this mook?

Badge

Completion of this mission earns a villain the Agent of Discord Badge.

Badge

Obviously, Arachnos isn't as united as Lord Recluse would like the world to believe.

Debriefing

I'm not going to feign surprise when you tell me about the Arachnos operative on that boat—I knew all along. One thing you'll need to realize is there are factions within Arachnos. Powerful factions. Sometimes these factions don't get along, and that's when certain people have to leave the picture if you know what I mean. Just play along and don't ask too many questions and things will come clear to you in time.

Story Arc

On the trail of the Leviathan

Souvenir: Bone Scroll Case


This is a bone scroll case taken from a Legacy Chain hideout. It contains the Nezrix Parchment and Tokarii Prophecy, two bits of lore you discovered in a tale you like to call:

On the Trail of the Leviathan

It all started with an investigation initiated by Arachnos Operative Kirkland into the presence of Circle of Thorns mystics on Sharkhead Isle. Interrogation of Circle hostiles in Potter's Field revealed the mystics are researching the coming of a powerful entity.

Arachnos needed to know more. Operative Kirkland sent you to raid a Circle of Thorns lair beneath Potter's Field. There you found some Circle of Thorns lore called the Tokarii Scrolls. The Tokarii Scrolls tell of a powerful and voracious creature that was entombed under Sharkhead Isle in ages past. The prophet Tokarii speaks of a time when this great beast will break free of its prison and consume everything that lies in its path.

Operative Kirkland authorized you to perform a raid on a Legacy Chain hideout to confiscate their lore and interrogate their people. You discovered the Nezrix Parchment, relating further that the creature underneath Sharkhead Isle was spawned by the mad priest of the sea godess Merulina. Legacy Arcanist Aldhelm related that he believed that the Circle of Thorns were researching the knowledge to control the beast upon its awakening.


Find Out Why Circle Is in Sharkhead

Briefing

As you may have noticed, there is much activity on Sharkhead Isle from the Circle of Thorns, a faction of mystics that have taken over Potter's Field. From my briefing on them, they tend to gather in places of magical importance, close to ley lines, places of power, etc. I want to know why the Circle of Thorns are gathered on Sharkhead Isle. Interrogate the Circle of Thorns minions and find out what they know.

You have the authority from Arachnos to use lethal force.

Mission Objective(s)

  • Interrogate Circle of Thorns
    • Defeat 20 Circle of Thorns

You found the necessary information!

Enemies

Circle of Thorns


Clue
Circle of Thorns Interrogation

You have learned that the Circle of Thorns have cabals underneath Potter's field researching the coming of a powerful entity.


Debriefing

It sounds like the Circle of Thorns are firmly entrenched within Potter's Field in anticipation of this entity. I'll need to report this to my superiors.


Find Information on Circle's Entity

Briefing

Your interrogation of the Circle of Thorns in Potter's Field has yielded good information. We now know that they are researching the coming of a powerful entity in their caves beneath Potter's Field. But we need to know more. Invade a known Circle of Thorns lair and find more information on the entity they are researching.

The Circle of Thorns have always been very reticent about giving up their secrets. Expect heavy resistance.

Mission Objective(s)

Stone grinds upon stone. The Circle lair lies open. Damp, cold air greets you.

  • Find information on Circle entity
    • 3 chests to search

You have gained the necessary information!

Enemies

Circle of Thorns

You will not steal our secrets!


Notable NPCs

  • Soul Mage (Lieutenant)

You have disrupted the ritual. Now you must die!

  • Generic NPC (NPC Hostage)

I'm so confused...


Ambush!

At the mission entrance you will be ambushed by a single wave of Circle of Thorns mystics

Ambush! You will not steal our secrets!

After opening one of the chests you will be ambushed by three waves of Circle of Thorns mystics


Clue
Tokarii Scrolls

The Tokarii Scrolls tell of a powerful and voracious creature that was entombed under Sharkhead Isle in ages past. The prophet Tokarii speaks of a time when this great beast will break free of its prison and consume everything that lies in its path.


Debriefing

These scrolls indicate that we may have a high-threat supernatural entity to deal with. Fine work. You are a credit to Arachnos intelligence.

Seek answers in Legacy Chain hideout

Briefing

You've been most instrumental in uncovering the pieces of information on this creature supposedly entombed beneath Sharkhead Isle. Your interrogation of the Circle of Thorns and uncovering the Tokarii Scrolls has provided much needed knowledge for Arachnos. But there is another source of mystic information that we haven't squeezed yet. The Legacy Chain is a known vigilante group operating in the Rogue Isles, claiming to represent the mystic forces of Order. They possesss arcane resources that differ of the Circle of Thorns lore, and may be able to provide us with more information regarding this supernatural threat. I appoint you as a temporary representative of Arachnos, and give you authority to invade a known Legacy safehouse, interrogate the head Legacy Tellus, and seize any relevant documents pertaining to the entity we seek.

As an appointed representative of Arachnos for this mission, do act professionally. That is, be efficient and ruthless.

Mission Objective(s)

The air is heavy with incense. You notice mystic sigils carved into the doorway. There are definitely mystics present

  • Seek answers in Legacy Chain's hideout
    • 5 bookcases to search
    • Interrogate Tellus

You found the answers you seek!

Enemies

Legacy Chain


Notable NPCs

  • Tellus Legacy of Earth (Boss)

Minion of evil, begone!


Bug! Missing Clues: The Souvenir text suggests that you learn something during this mission, but it seems the Clues are bugged at the present, and no info is offered at all. Perhaps one Clue for finding the Nezrix parchment and another one for defeating the leading Tellus would be the ones missing. Please add these clues if you know them.


Debriefing

Excellent work! This should give Arachnos enough to go on. Arachnos thanks you for your service.

Missions

Capture Council Base Leader

Briefing

I'm sure you're aware that the Council has dug in here on Sharkhead Isle. Arachnos has been tolerating their presence in the hope they might prove useful. We've recently received word that the Council wishes to offer their services to Lord Recluse in hopes of gaining a position of power. They claim to be ready for any trial that Lord Recluse wishes to put before them.

Arachnos would like to put the Council claims to the test, and you will be the taskmaster. Go to the Council fortress on Sharkhead and capture their base leader.

You have 90 minutes to complete this task.

The Council will be expecting something like this, so be prepared for heavy resistance.


You hear the sound of approaching boots on hard floors. The Council are aware of your arrival.

Mission Objective(s)

  • Defeat base leader and his crew (Timed, 1:30)

Enemies

Council

Remain vigilant!


Notable NPCs:

  • Galaxy Archon (Boss)

Be prepared! This is the moment we've been training for!

  • Ascendant Archon (Boss)

Our trial is at hand! Summon the troops!


Ambush!

At the mission entrance you will be ambushed by one squad of Council troops

Ambush! Reinforcements have arrived!

After defeating the patrol you will be ambuhed by three squads of Council troops

Ambush! For the Council!

After defeating the Galaxy Archon you will be ambushed by three waves of Council troops

Dialogs

The Ascendant Archon is one of those rare mission bosses who will talk to you during the combat:

Before combat: Be prepared! This is the moment we've been training for!

Combat start: Annihilate our enemy!

At 75% Life: Agh! You dare attack your better?

At 50% Life: You shall suffer for that!

At 25% Life: No! How can this be?

Defeated: Noooooo!

Debriefing

Excellent work! It would appear that the Council is not as prepared as they thought.

Recover Files from Wyvern

Briefing

We've got a problem. Wyvern mercenaries have broken into one of the Arachnos bases and fled to Nerva Isle with some encrypted files. It's only a matter of time before Wyvern cracks the encryption on the files. The problem is that they've also sabotaged our troop transport! Head to the Wyvern hideout and recover the files before it's too late.

You have 75 minutes to complete this mission.

Those files could hurt Arachnos if they fell into the wrong hands. Get them back ASAP.

The dust on the floor of this abandoned warehouse was recemtly disturbed. You're definitively not alone here.

Mission Objective(s)

  • Recover Arachnos files from Wyvern hideout (Timed, 1:15)
    • Stop the Wyvern Boss from escaping!

You got the Arachnos files!

(The Wyvern Boss is on the highest floor of the building.)

Enemies

Wyvern


Notable NPCs

  • Wing Sting Agent (Boss)

I must escape with the data!


Ambush!

After entering the mission you will be ambushed by a single squad of Wyvern mercenaries


Clue
Arachnos Data

This is a data disk containing encrypted Arachnos files.


Debriefing (Mission success)

Fine work. Wyvern never knew what hit them.

Destroy the Longbow office

Briefing

As you may know, there is no love lost between Arachnos and Longbow. They often stick their nose into Arachnos operations, causing no end of trouble for Lord Recluse. Arachnos has acquired the location of one of the main Longbow administrative branches in Paragon City, and would like to initiate a sabotage operation. Proceed to Paragon City and destroy the Longbow office.

Arachnos will of course disavow any knowledge of this operation, so don't get caught.

This looks like a regular business, but you know the truth: Longbow central.

Mission Objective(s)

  • Destroy the Longbow office
    • Destroy 3 assests
    • Plant 3 bombs

Enemies

Longbow

Stop in the name of Longbow!


Notable NPCs:

  • Longbow Officer (Boss)

I am a Longbow agent and you are under arrest!


Ambush! Halt in the name of Longbow!

After planting the last bomb you will be ambushed by three waves of Longbow soldiers

Ambush! Halt in the name of Longbow!

After destroying the last asset you will be ambushed by three waves of Longbow soldiers

Debriefing

Another excellent piece of work, Villain! Now let's speak no more of this to anyone.

Cull the Freakshow

Briefing

The Cage Consortium has been having problems with the Freakshow disrupting operations. Kirk Cage as head of the Cage Consortium and governor of Sharkhead Isle has passed his complains on to Marshall Gerald, who in typical trickle-down fashion has passed this problem on to me to handle. So I'm authorized to place a bounty on the Freakshow. I hereby deputize you as an Arachnos representative to cull the Freakshow in Sharkhead.

We can't let this riff-raff run roughshod, right?

Mission Objective(s)

  • Defeat 20 Freakshow

You took down the Freakshow a notch!

Enemies

Freakshow


Ambush! Bounty on Freakshow? I don't think so!

After accepting the mission you will be ambushed by one single group of Freakshow


Debriefing

Those Freakshow should settle down a bit for now. I'm sure we will have to cull them again later. A field agent's work is never done.

External Links