Rent

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Revision as of 03:16, 5 December 2008 by imported>Aggelakis (→‎Current Calculations: better descrip (table and descrip carried over from wikia))
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Overview

Rent is an in-game charge to Supergroups based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in Issue 6, first with a tax system which was later replaced with a flat rent based on base size, which was then itself replaced with a charge based on possession of certain items. The developers have stated they are still looking into base rent, so it will likely change again in the future.

Rent is paid with Prestige by speaking with the Super Group Registrar. This charge is normally made 2 weeks after the last payment, with a 2 week period for it to be turned in. A further 2 weeks is generally allowed before bases are negatively effected. A group with long overdue rent cannot make further upgrades to its base until the rent is paid, and ultimately if the debt is left long enough, access to the base is completely cut off.

Current Calculations

Beginning in Issue 13, base rent will be calculated based on the number and type of items placed in a base. Plot size and security/hidden status no longer have any effect on rent. Please note that Items of Power no longer provide Upkeep bonuses under this new system.

Item Type Rent
Storage Items (per bin) 100 prestige
Auto-Doc / Tree of Wonders 100 prestige
Robo-Surgery / Spirit Signal 100 prestige
Advanced Worktable / Advanced Forge 100 prestige
Expert Worktable / Expert Forge 100 prestige
Robotic Fabricator / Flames of Hephaestus 100 prestige
Radiation Emulator / Enchanting Crucible 100 prestige
Linear Accelerator / Arcane Crucible 200 prestige
Supercollider / Mystic Crucible 300 prestige

Old Calculations

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Second Rent System

Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.

Plot Name Plot Size Rent
Tiny Hidden Spot 8x8 0
Small Hidden Spot 8x12 20,000
Small Hidden Spot 12x12 43,000
Small Secret Location 12x16 65,000
Small Secret Location 16x16 105,000
Large Secret Location 16x20 145,000
Large Secret Location 16x20 145,000
Small Hidden Complex 20x20 200,000
Small Hidden Complex 20x20 200,000
Small Hidden Complex 20x24 280,000
Large Hidden Complex 24x24 350,000
Massive Hidden Complex 24x28 610,000
Small Secure Location 12x16 200,000
Small Secure Location 16x16 420,000
Large Secure Location 16x20 750,000
Small Secure Complex 20x20 1,300,000
Small Secure Complex 20x24 2,100,000
Large Secure Complex 24x24 3,200,000
Massive Secure Complex 24x28 5,000,000

Original Rent System

The old base rent system was both a rent, and a tax. While the exact calculation is unknown for several parts of this formula,

(X * Z) + Y = rent

X = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3
Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)
Y = rent charged per plot size + rent per room

The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a larger amount.

The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.


See Also