Tina Chung
Overview
Tina Chung | |
---|---|
File:TinaChung1.jpg Aberrant Science Investigator | |
Zone | Founders' Falls |
Coordinates | (3823, 0, 493.5) |
Level Range | 30-34 |
Introduced By | Collin Larson |
Introduces | Merisel Valenzuela |
Enemy Groups | |
Badges | Corrupter Badge |
Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5) Tina Chung is a Technology origin contact. Her level range is 30-34.
Introductions
Contact Introduced By
New Contact(s)
Information
Aberrant Science Investigator
Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.
Initial Contact
Let's see what you have. Don't mess it up.
Store
- Inspirations
Badge Mission
This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.
Template:Mission Badge Corrupter
Story Arc
Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons
Template:Mission Common Go to Portal Corporation and see what their scientists have come up with
Raid a Freakshow hideout and retrieve one of the new implants
Briefing
This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.
If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.
Mission Objective(s)
Missing Entrance Text
- Retrieve Freak technomagic
- Locate Technomagic
You defeated the Freakshow and found a techno-magical cybernetic part.
Enemies
This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.
Mission Objective(s)
- See Josef Keller
Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.
I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.
I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.
Mission Objective(s)
Missing Entrance Text
- Defeat all Freaks, Circle
You defeated the Freakshow and the Circle of Thorns.
Enemies
Notable NPCs
- Triz-Mez (Freakshow Tank Smasher)
Debriefing
So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.
Template:Mission Common Put a stop to the Freakshow torching contest
Template:Mission Common Investigate the mysterious recruiting drive
Rescue the Council base
Briefing
Believe it or not, I need you to rescue a Council base. There under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.
Just don't expect the Council to be too grateful.
Mission Objective(s)
Missing Entrance Text
- Defeat raid leader & his men
You defeated the villains and found some interesting information.
Enemies
You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback.
These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself.
Debriefing
It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.
Defeat Freakshow in Crey's Folly
Briefing
Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.
Need text
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.
Hit the streets and defeat a few Freaks
Briefing
There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.
Template:Mission Common Get the Rikti technology away from the Freakshow
Template:Mission Common Keep the Freakshow from getting plutonium
Fight the soldiers of the Nemesis Army
Briefing
The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Character. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.
If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.
Mission Objective(s)
- Combat Nemesis menace
- Defeat 35 Nemesis
Missing Completion Text
Enemies
Debriefing
Nemesis is a generations old threat, one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.