Tina Chung

From Unofficial Homecoming Wiki
Revision as of 20:07, 12 May 2012 by imported>Blondeshell (fix pic link)
Jump to navigation Jump to search

Overview

Tina Chung
Tina Chung.jpg
Aberrant Science Investigator
Zone Founders' Falls
Coordinates (3823, 0, 493.5)[Copy]
Level Range 30-34
Introduced By == Level 25-29 ==
Collin Larson
Marvin Weintraub
== Level 30-34 ==
Jose Escalante
Jenny Firkins
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
Merisel Valenzuela
Introduces == Level 30-34 ==
Jose Escalante
Jenny Firkins
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
Merisel Valenzuela
== Level 35-39 ==
Anton Sampson
Enemy Groups
Badges Badge stature 08.png Corrupter Badge
v  d  e

Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5)[Copy] Tina Chung is a Technology origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Missing text
Single contact option
Missing text

Level 30-34

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.

Allison is kind, and caring. Take good care of her.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.

Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Level 35-39

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Information

Aberrant Science Investigator

Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.

Prior to Introduction

You want Active Contact.

Initial Contact

Let's see what you have. Don't mess it up.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

You have enough pending cases as it is.

No More Missions

You have done it all, as far as I'm concerned. Good work.

Store

Missing Store Unlock Dialogue

  • Inspirations (all)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Missing Store Unlock Dialogue

  • Level 30 Technology Single Origin Enhancements (200% base costs)
  • Level 35 Technology Single Origin Enhancements (200% base costs)

Badge Mission

This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.

Merit Rewards: This activity awards 12 Reward Merits through Flashback only.

Rescue the O'Gaffney law firm from the Circle of Thorns (30-35)

Note: In Ouroboros, this arc is called 'Stop the Pact.'

Briefing

Character, you've got to rescue the O'Gaffney Law firm from the Circle of Thorns! Those mystics are over there right now, chanting up a storm. I think they're planning to sacrifice those lawyers. Please, help them!

Mission Acceptance

You know as well as I that the Circle's rituals are often brutal. We can't let such things happen to our citizens.

It's strange that they targeted that law firm. You should try to find out why the Circle is there.

Save law firm from Circle

Unnecessary Solicitation

Those lawyers are still in danger.

Mission Objective(s)

The plush green carpet now bears a faint odor of incense and smoke.

  • Save law firm from Circle
    • 3 lawyers to save, 2 clues

You defeated the Circle of Thorns and found some interesting information.

Note: Completing the mission requires defeating all enemies in the final room.

Enemies

Circle of Thorns

Notable NPCs

  • 3x Lawyer (Non-Escort Hostage)
Clue
Letter

This letter is from Nemesis to the Circle of Thorns. It describes the operations of the Nemesis armies and proposes a non-aggression pact between the two groups.

Clue
Non-aggression pact

This non-aggression pact bears the seal of the Nemesis Army, but it has not yet been signed by the Circle of Thorns. As a gesture of good faith, Nemesis offers to take out a Rikti sewer base that is uncomfortably close to a Circle of Thorns hideout.

Stop Nemesis raid on Rikti

Ambush! You will be ambushed by Nemesis upon exiting the previous mission!

Unnecessary Solicitation

That situation in the sewer could get bloody if you don't stop it.

Mission Objective(s)

The hiss and pop of steam powered machinery lets you know the Nemesis armies are already here.

  • Stop Nemesis raid on Rikti

You defeated the villains. After interrogating the Nemesis soldiers, you learn that one of their lieutenants has gone to a Circle of Thorns base to convince the mystics to sign the non-aggression pact.

Note

  • This mission can be completed by clearing the final room with the dueling Lieutenants. You do not have to clear the entire map.

Enemies

Nemesis
Rikti
Clue
The soldier's story

One of the Nemesis soldiers you defeated told you:

'We were supposed to prove our usefulness to the Circle of Thorns, to get them to sign our non-aggression pact. I hope this won't make Lt. Harburton's job any harder. He's at the Circle base right now, trying to get them to sign!

Stop Circle from signing pact

Unnecessary Solicitation

The last thing we need is for this Nemesis Army to team up with the Circle of Thorns. We can't let them form an alliance!

Mission Objective(s)

The walls of this cavern bear many old scars from the Circle's mystical blasts.

  • Stop Circle from signing pact

You defeated the villains and discouraged the Circle from signing Nemesis's non-aggression pact.

Note

  • This mission can be completed by defeating all enemies in the room with the named NPCs. You do not have to clear the entire map.

Enemies

Circle of Thorns
Nemesis

Notable NPCs

Badge

Badge

You prevented a Non-Aggression pact between the Circle of Thorns and Nemesis.

Badge

You have a robotic warrior for the games.

Debriefing

If those villains had teamed up, it would have been trouble for sure. I'm glad you were there to put a stop to it, Character. We may never know how many lives your actions have saved.

Story Arc

Merit Rewards: This activity awards 55 Reward Merits.

The Freakshow War (30-34)

Souvenir

Page from Schwartzwald's notebook

You've kept this page from Mike Schwartzwald's notebook, as a reminder of the time you put a stop to:

The Freakshow War

You were a bit too late to save Mike Schwartzwald when the Freakshow attacked his magazine's office. You found his files before the Freaks could destroy them, and realized that he was investigating Freakshow activities.

You went to meet one of Schwartzwald's informants, a Crey employee, and arrived in time to save him from the Freakshow. He told you that Crey Industries had a solid relationship with Dreck, the Freakshow leader. Through Dreck, Crey had been hiring the Freakshow to sabotage their competitors.

With that information, you were able to save the offices of UniMaxComm from a Freakshow attack. You next discovered that Dreck had been cutting deals with other groups for drugs and technology that the Freaks couldn't acquire through theft. You broke up a meeting between the Freaks and the Council, preventing one such deal from occurring.

Freak on Freak violence began to escalate, and you realized that some of Schwartzwald's informants had been Freaks themselves. Your investigation led you to a Freak called the ZikZak Man, one of these informants. He and his cronies were under attack by Freaks loyal to Dreck. By the time you arrived, ZikZak had already published Schwartzwald's discoveries about the Freakshow on the Internet.

With this knowledge in the public eye, the Freakshow began to splinter. Rebellious factions began to assert themselves. You had to act quickly to stop Clamor's faction from freeing both their leader and Upstart from the Brick House.

Dreck also moved quickly, to reassert control over the Freakshow and prove his street cred with a wave of raids against Crey labs. You stopped one of these attacks, and this defeat set the Freakshow to squabbling again.

In short order, the fighting had escalated to a full-scale war between the Freakshow factions. You brought the fighting to an end before it boiled out onto the street.

Dreck has regained control over the Freakshow for the time being. You know now that it's only a matter of time before you have to bring him to justice.

Go to the office and save the reporters from the Freakshow

Briefing

I just got word that the Freakshow are tearing up the office of a webzine called Hypertypes that follows Paragon City's super-powered scene. Can you go to that office and save those reporters from the Freakshow?

Mission Acceptance

Hypertypes reports on the activities of all super-powered individuals, both heroes and villains alike. Perhaps they found out something the Freakshow doesn't want in the public eye.

Unnecessary Solicitation

Hypertypes' office is still under siege by the Freakshow!

Mission Objective(s)

The sounds of terror fill the Hypertypes office.

  • Defeat all Freaks in office
    • 3 reporters left, Seek clues

You've saved the Hypertypes office and found some information.

Enemies

Freakshow

Notable NPCs

  • 2x Reporter (Non-Escort Hostage)

You found the body of Mike Schwartzwald.

Clue
Body of Mike Schwartzwald

You arrived too late to save Mike Schwartzwald, the investigative reporter, from the Freakshow. In his hand was a crumpled piece of paper bearing the name 'Joe Baker.'

You found some files on the Freakshow.

Clue
Schwartzwald's files

These computer files contain hundreds of pages of research, suppositions, clippings, and interviews. They all seem centered around the Freakshow, but aren't in any kind of organized pattern that you can see. After flipping through a calendar, you notice several recent meetings with a man named Joe Baker.

Debriefing

It's a shame you weren't able to save that Schwartzwald fellow; it sounds like he was the Freakshow's primary target. At least you were able to recover his files. Most of these notes do seem to be about the Freakshow, though I'm afraid they'd only make sense to Schwartzwald himself. Maybe he got to close to something. There are several references to meetings with a man named Joe Baker; maybe he can tell us more about the Freakshow's attack.

Meet with Joe Baker

Briefing

I'm determined that the Freakshow will go down for the murder of that reporter, Mike Schwartzwald. I've located the Joe Baker mentioned in Schwartzwald's files. Turns out Mr. Baker is a mid-level manager at Crey Industries. I managed to contact him, and he agreed to meet with you. He sounded really nervous. I'd recommend that you be read for just about anything.

Mission Acceptance

Maybe Mr. Baker knows what Schwartzwald was investigating. That information could tell us why the Freakshow killed him.

Unnecessary Solicitation

Have you spoken to Baker yet? I need to know what he has to say about the Freakshow.

Mission Objective(s)

This is the place Joe Baker asked to see you, but you can't shake the feeling that he isn't the only one waiting for you.

  • Meet Joe Baker

You've spoken with Joe Baker, and learned some interesting information.

Enemies

Freakshow
Crey

Notable NPCs

  • Joe Baker (Hostage)
Clue
Joe's story

After you rescued him from the Freakshow, Joe Baker told you:

'Look, I'm never going to say any of this in court, I know Crey too well for that. But I will tell you what I can.

I work for Crey Industries. We were losing sales to a competitor, and they were family owned and wouldn't sell their business to us. So I was ordered to go to a meeting for 'Radical Acquisitions Strategies'. Imagine what I thought when I walked into a room full of Freakshow! They were asking those maniacs to attack our competitor, like it was something they did all the time.

The Freak's leader, this huge maniac called Dreck, he was barely listening. Looked like he was gonna start tearing the place up and see how fast we could run. And then I recognized him. This Dreck, he'd changed, but it was Daniel Watson. We'd worked together. At Crey.

Debriefing

Mr. Baker owes you his life, but he still won't testify to what he knows. Crey using the Freakshow as hired thugs? There have been rumors, but still. You know, that sheds some new light on that murdered reporter's notes. I'm going to read over them again. Check back with me soon.

Protect UniMaxComm from a potential attack

Briefing

Based on our new information that the Freakshow are working with Crey, I've uncovered a pattern in their attacks. They make a lot of random hits, true, but they also consistently attack business owned by Crey rivals. Those attacks are usually timed to ruin the competitor's ability to compete with Crey. Of course, the Freaks also raid Crey from time to time, so I can't be sure of anything. According to Schwartzwald's notes, the next Crey-sponsored Freakshow attack should be against a company called UniMaxComm. Would you protect them from this potential attack?

Mission Acceptance

Thanks, Character. I'll call UniMaxComm and let them know they're in good hands.

Unnecessary Solicitation

I need you over at UniMaxComm, Character. We have to protect them from the Freakshow.

Mission Objective(s)

Before you even open the door, you hear the sound of malicious laughter. The Freakshow is here!

  • Defeat all Freaks in lab
    • 3 technicians to rescue

You protected the UniMaxComm offices from the Freakshow.

Enemies

Freakshow

Notable NPCs

  • 3x Technician (Non-Escort Hostage)

Debriefing

Looks like we were right. Dreck, the Freakshow leader, is hiring his men out as mercenaries to Crey. I'll go back to Schwartzwald's notes on their activities; maybe I can find some more connections.

Break up the meeting

Briefing

It certainly seems clear that Dreck has been hiring the Freakshow out to Crey as mercenaries. I dug deeper into the notes Schwartzwald made before he died, and I found a mention of an upcoming meeting between the Freakshow and the Council. I don't know what they're up to, but the Freakshow are maniacs; working with the Council, they'll be twice as bad. I need you to break up that meeting between the Freaks and the Council.

Mission Acceptance

The meet is going down in a war-torn coastal area that I've isolated with an emergency force field. I'd like to see the lead negotiators in jail, Character. I hope they can tell us more about these strange alliances.

Unnecessary Solicitation

The meeting between the Freakshow and the Council could tell us a lot. I need you to get over there.

Mission Objective(s)

Heavy metal music echoes across the waters.

  • Bust lead negotiators & their guards

You defeated the negotiators and prevented an alliance between the Freakshow and the Council.

Enemies

Council
Freakshow

Notable NPCs

Debriefing

Most of the Freaks you put in jail won't talk, but one of them was willing to cut a deal. It seems the Freakshow steal most of their chemical and cybernetics they need, but sometimes there are things that they just can't get through theft. When that happens, Dreck sells the services of his loyal Freaks to get whatever he needs to keep his never-ending party going.

Investigate the Freakshow strife

Briefing

The Freakshow have started fighting among themselves. It looks like Freaks who are loyal to Dreck are making hits against those loyal to Bile the Technophile. that's not so unusual, but it made me go back to Schwartzwald's notes, and I found something. Turns out that most of Schwartzwald's mystery informants were Freaks in Bile's faction. Could it be that Dreck has identified them as a threat? I need you to investigate this strange Freakshow strife.

Mission Acceptance

Ok, I've identified a Freak called the ZikZak man who runs a group of techno-anarchists. He was one of Schwartzwald's contacts, and he's come under fire from Dreck loyalists. I'd like you to talk to him.

Unnecessary Solicitation

Have you spoken to the ZikZak Man? I want to hear what he has to say about this strange conflict between the Freakshow factions.

Mission Objective(s)

The sound of gunfire rings through the air, the mad rhythm section of an urban nightmare.

  • Talk to the ZikZak Man
    • Talk to the ZikZak Man, Seek clues

You've talked to the ZikZak Man.

Enemies

Freakshow

Notable NPCs

  • The ZikZak Man (Non-Escort Hostage)
Clue
Freakshow Online

This is a copy of the data that's been sent out onto the Internet by the Freakshow faction under Bile the Technophile. Much of it is information you've already seen from Mike Schwartzwald's investigation files, but his suppositions have been backed up by Bile's knowledge. This information confirms that Dreck has been hiring his loyal Freaks out as mercenaries. This could cause a major blow-up in some of the Freaks' more ideological factions.

Clue
The ZikZak Man's story

When you rescued the Freak called the ZikZak man, he told you:

'This is gonna be huge. There ain't no hiding it now! It's all on the 'Net! Information's gotta be free, man! Who cares what happens!'

Debriefing

ZikZak put all of the information about the Freakshow's mercenary activities out on the Internet. Character, the Freakshow factions are going to explode! It barely matters if the information's true or not. When the fighting starts, it's going to be tough just to keep the warring Freakshow factions from taking half the city with them. Things have just gotten much worse.

Take Clamor Boi out before he can effect a prison break

Briefing

ZikZak's published all of Schwartzwald's findings to the Internet: the Freakshow's mercenary actions, their ties to Crey, all of it. It's started an intense war among the Freakshow factions. For the most part, they're sticking behind Dreck, but that's probably just pack instinct. The more ideological factions are trying to go out on their own. One of those is Clamor's group of anti-corporate militarist. I have good word that they're uniting behind a Freak named Clamor Boi. They're planning to break Clamor out of jail, along with that young Freak faction leader, Upstart. I need you to take them out before they can effect a prison break.

Mission Acceptance

I'd advise you to get some allies with you on this one. Clamor Boi won't be easily stopped.

Unnecessary Solicitation

If Clamor Boi and his men free those jailed Freakshow leaders, it'll be a disaster!

Mission Objective(s)

The sewers seem like a strange place for a meeting, but the Freakshow are pretty strange people.

  • Defeat Clamor Boi and his men

You have defeated Clamor Boi and put a stop to his plot to free the jailed Freakshow leaders.

Enemies

Freakshow

Notable NPCs

Debriefing

With Clamor Boi in jail, the plan to free Clamor and Upstart will dissolve. That's a big victory for you, Character. If those Freakshow faction leaders had been freed, they would have exacerbated the fighting among the Freakshow groups. And the public would have been the ones to pay the price.

Stop one of the Freakshow raids

Briefing

It looks like Dreck's trying to put a stop to the fighting among the Freakshow, by reestablishing his street cred with all of the factions. He plans to do it by ordering raids against Crey facilities all over the city. That might convince the Freaks that he really is the bold, violent leader they're looking for, but it's also going to result in a lot of civilian injuries. I'm calling in all my hero contacts on this one. Will you stop one of the Freakshow raids?

Mission Acceptance

There may be a lot of dirty work going on behind the scenes at Crey, but there are also a lot of innocent people working for them.

Unnecessary Solicitation

That Freakshow raid could result in a lot of casualties. I'm counting on you to save the day.

Mission Objective(s)

The Crey security forces have been overwhelmed. It looks like it's all up to you.

  • Defeat all Freakshow raiders
    • 4 technicians to save

You have saved the Crey facility from the Freakshow.

Editor's Note:

The mission requires the defeat of all enemies in the lab, including the Crey patrol.

Enemies

Freakshow
Crey

Notable NPCs

  • 4x Technician (Non-Escort Hostage)

Debriefing

Thanks for stopping that Freakshow raid, Character. You and the rest of my hero contacts really went to work on this wave of Freakshow violence, but it looks like these defeats have only exacerbated the Freaks' rebellious natures. I'm hearing reports of Freak on Freak violence all over town. Dreck's going to have a tough time keeping that madcap group of misfits together. Of course, if their violence becomes too widespread, the city as a whole could be in trouble.

Stop Freakshow fighting

Briefing

It seems the Freaks' recent defeat at your hands really shook their faith in their leader, Dreck. I thought the Freaks were chaotic before, but now their inner squabbling has descended into an all-out war! Someone's got to stop the Freakshow fighting before it gets really out of hand.

Mission Acceptance

Those Freaks are out for blood, Character, and they'd be happy to spill some of yours.

Unnecessary Solicitation

I need you to contain this Freakshow faction war!

Mission Objective(s)

A techno beat provides a sick accompaniment to the chaotic sounds of battle.

  • Defeat Freak leaders, their crews

You have defeated the Freakshow and brought the battle to an end.

Enemies

Freakshow

Debriefing

The good news is that this Freakshow faction war seems to be over for now. The bad news is that means that Dreck is once again firmly in control of the Freakshow. At least we've learned a great deal about their activities over the last few days. Their connection to Crey is something we'll have to keep in mind, as well as their willingness to perform mercenary work to keep themselves in cybernetic technology. I guess you've proved that the day will come when the city's defenders will have to eliminate the Freakshow for good.

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons Template:Mission Common Go to Portal Corporation and see what their scientists have come up with Template:Mission Common Put a stop to the Freakshow torching contest Template:Mission Common Investigate the mysterious recruiting drive Template:Mission Common Rescue the Council base Template:Mission Common Defeat Freakshow in Crey's Folly Template:Mission Common Hit the streets and defeat a few Freaks Template:Mission Common Get the Rikti technology away from the Freakshow Template:Mission Common Keep the Freakshow from getting plutonium Template:Mission Common Fight the soldiers of the Nemesis Army Template:Mission Common Raid a Freakshow hideout and retrieve one of the new implants Template:Mission Common Shut down the Freaks' Excelsior plant

External Links