Trial
A trial is a lot like a task/strike force, though they tend to be much shorter. Trials contain unusual encounters with enemies that require a much higher level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecs or enhancements that effect multiple attributes (+acc and + dmg, for instance). Most contain a timed finale mission.
Trials require a minimum number of participants and always cap at a maximum level, some allowing for multiple 8 man teams. Special contacts are required to begin the trial but anyone of the proper level with the proper size team may talk to the contact. The trial will spawn enemies at the maximum level every time. Trials cannot be outleveled because teammates are automatically exemplared down. They may be run multiple times.
While running a trial, none of the team's other missions are available to them. Once the trial has been formed, you must continue to run the trial until you finish it or drop from it.
Trials have badges associated with them and often have unique mobs, maps, or both.
Hero Trials by Level
Trial Name | Contact | Min Size |
Level Range | Notes |
---|---|---|---|---|
Cavern of Transcendence | Karsis | 8 | 12 to 15 | |
Terra Volta Respec | Jane Hallaway Captain James Harlan Major Richard Flagg |
4 | 24 to 33 34 to 44 44 to 50 |
|
Sewer Trial | Maren MacGregor | 1 | 38 to 40 | |
Rikti Ship Raid | 45 to 50 | traditionally considered a raid | ||
Eden Trial | Woodsman | 4 | 39 to 41 | |
Hamidon | 45 to 50 | traditionally considered a raid | ||
Cathedral of Pain | 1 to 50 | Disabled indefinetly due to an exploit |
Villain Trials by Level
Trial Name | Contact | Min Size |
Level Range | Notes |
---|---|---|---|---|
Tree of Thorns Respec | Sparcetriel Trepsarciel Ractespriel |
4 | 24 to 33 34 to 44 44 to 50 |
|
Hamidon | 45 to 50 | added for Villains in Issue 9 |