Talk:Siren's Call
Revision as of 22:02, 10 July 2006 by imported>All Star (Bounty Notes)
TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)
Bounty Notes
Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.
Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.
Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.
Bounty Most Wanted target changes:
- OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
- OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat