Carnival of Shadows
Overview
Villain types
Minions
Attendant
The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.
Powers
Energy Rings (Ranged) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.
Energy Ring Toss (Melee, Lethal/Energy) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Harlequin Juggler
These deadly troubadours use their dexterityto turn juggling rings into attacks. Their lightning reflexes combine with electricity charged rings to provide quite a show. They wear the masks that are equipped to all the Carnival. These masks increase the healing rate of all these tricksters, among other things.
Powers
Exploding Ring (Ranged, Targeted Area of Effect) Moderate Damage over Time, Energy, Foe -Endurance
Hurls an Electrical Ring that explodes on contact. Exploding Rings deals good damage in an area and also drains some endurance from each target it hits.
Electrical Rings (Melee, Lethal/Energy) Foe -Endurance
The Carnival of Shadows Harlequin's Electrical Ring drains some of your Endurance
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Harlequin Fencer
These capering minions look bright and cheerful in their motley but they are a grave threath. They are masters of the blade, prodding their enemy with pinpoint knife throwing and then using vicious sword attacks when in melee. Their place in the Carnival hierachy is low.
Powers
Throwing Knife Ranged Lethal, Low Damage
Throwing knife.
Rapier Stab (Melee) Foe -Defense
Harlequin has reduced your Defense with her rapier.
Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Bronze Strongman
The Strongmen of the Carnival of Shadows are capable of amazing feats of strength. The Bronze Strongmen are recruited for their potential and are dominated by the Ring Mistresses. They are then put through a rigorous training regimen to achieve their Herculean physique and are sealed in their helmets.
Powers
Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.
Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Iron Strongman
After serving the Carnival loyally for a year and a day, the Bronze Strongmen are presented with a mallet made of cold iron that is a symbolic representation of their loyalty as well as a fearsome weapon. The Iron Strongmen are the backbone of the Carnival's physical threath level.
Powers
Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.
Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Giant Mallet Melee, High Damage, Smash, Foe Knockback
The Giant Mallet deals heavy damage and can knock down foes. Damage: Heavy; Recharge: Moderate.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Lieutenants
Seneschal
The Seneschals of the Carnival are the efficient leaders of the rank and file. They most commonly rise from amidst the Attendants but occasionally a Harlequin will be moved over into this role. In adittion to their access to the same arsenal as the Attendants, the Seneschals use torches to create fire attacks.
Powers
Spit Fire (Ranged) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Spit Fire.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Carnival of Shadows Seneschal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Torch (Melee) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Torch.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Illusionist
The Carnival Illusionists are as deadly as they are ellegant. Their masks enhace their natural psychic abilities and allow them to create deadly mental illusions. These powers attack their opponent's minds directly and can convince them that they are being wounded, among other things. The Illusionists are also trained to use the power of their minds to fly.
Powers
Flight Self fly
Illusionists can Fly!
Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.
Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.
Blind (Ranged) Foe Sleep
You are blinded!
Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!
No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Steel Strongman
The Steel Strongmen are the pinnacle of the Carnival's muscle. Upon loyal service as an Iron Strongman for five years and a day, they are re-sealed into specially designed helms that provide the normal protections as well as the ability to harness their inner strength to weaken their opponent's attacks.
Powers
Mask of Weakness (Ranged) Foe -Accuracy, -Damage
The Strongman's Mask of Weakness has drained your strength. Your damage and Accuracy have been severely reduced.
Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap Area of Effect Disorient, Knockback
The Steel Strongman can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Bosses
Master Illusionist
After wearing her masks for long enough, Illusionists are trained to manifest their toughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.
Powers
Flight Self fly
Illusionists can Fly!
Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.
Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.
Blind (Ranged) Foe Sleep
You are blinded!
Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!
No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all
Phantom Army Sumon Decoys: Ranged, Minor Damage, Energy
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. Recharge: Very Long
Phantasm Summon Phantasm: Ranged, Moderate Damage, Energy
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Recharge: Very Long
Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long
Illusionists Summon Decoy Illusionists
Summons two Decoy Illusionists. Those Illusionists have the same abilities as the real ones and will vanish after a while.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Ring Mistress
The Ring Mistresses are taken from the ranks of the Carnival. The strongest minds with the most capacity for evil are shaped and then hidden behind the most powerful masks that the Carnival has. No one is certain where these masks come from, but they enhace the psychic abilities of the Ring Mistresses exponentially. They rule the troupes of the Carnival with a steel hand in a velvet glove.
Powers
Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
No Melee attacks No Hand to Hand
Ring Mistresses don´t have any Melee attacks at all
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!