Mission:Tip - Interrogation Results
Interrogation Results | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Rogue Isles |
Available to | Villains and Rogues |
Level range | 20–29 |
Choice | Villain or Rogue |
Interrogation Results (20-29)
After interrogating one of your victims, you discovered something of interest.
Your victim broke down and talked. It wasn't what you were hoping for, but you discovered that a large force of Wyvern agents stepped over some boundaries. They are holding a very powerful Arachnos dignitary hostage in an Arachnos base nearby. They've made threats to kill him unless their demands are met.
This presents you with the perfect opportunity to teach Wyvern a lesson. Their base of operations will be vulnerable with such a large force deployed. You could very easily break into their hideouts in the area and with the help of some explosives blow the place to kingdom come.
On the other hand, you could 'liberate' the Arachnos dignitary--for a price--and earn favor with Arachnos all in one fell swoop!
Villain Acceptance
Briefing
It's pathetic, really, how Wyvern has let their guard down, pouring nearly all of their resources into such a desperate ploy. And kidnapping an Arachnos dignitary? Really? How did they think this would turn out?
Perhaps turning one of their hideouts into a smoldering crater will teach them to not interfere with what goes on in the Rogue Isles. If not, hey, at least you got to cause some mayhem.
- Destroy the vulnerable Wyvern hideout!
You take note of the Wyvern hideout's coordinates.
Unnecessary Solicitation
Hideout coordinates? Check! Explosives? Check! It's time to cause some destruction!
Mission Objective(s)
Just as you predicted. Security will be lighter than it normally would be, bit it looks like there's still a fair amount of Wyvern in here. Oh well, more pain to inflict.
- Destroy the Wyvern hideout!
- 3 explosives to plant
Enemies
Notable NPCs
- Agent Jergen
You've given yourself plenty of time to set up these explosives and to get out. It's satisfying to know that you'll be eliminating a hive of pesky vermin and causing fear within their ranks.
Debriefing
Well, that was satisfying. In just a matter of moments the countdown will reach zero, turning this old office into a blazing inferno.
Rogue Acceptance
Briefing
It doesn't matter whether this Arachnos dignitary lives or dies, but you see an opportunity to not only get paid, but to also gain favor with Arachnos. So, you get to kill two birds with one stone. Get a big payday and get those Arachnos jerks off your back.
- Liberate the Arachnos dignitary for a fee.
You head off to the Arachnos base. It's time for a big payday. It's only a matter of time before things escalate.
Unnecessary Solicitation
You've got the location of the Arachnos base and you know the Arachnos dignitary is still inside. The sooner you get in there and liberate the dignitary, the better.
Mission Objective(s)
You hear the voice of a Wyvern agent demanding the release of some of his men, and a sharp refusal from an Arachnos official over a radio.
- Liberate the Arachnos dignitary from Wyvern
- Liberate Arachnos Dignitary
- Lead dignitary to safe.
- Loot the safe
You rescued the Dignitary and secured a suitcase with cold hard cash inside.
Enemies
Notable NPCs
- Agent Burham (Wyvern Sting Agent) (Enemy)
- Arachnos Dignitary (Hapless Citizen) (Captive)
- Description: This high ranking Arachnos Official is being held against his will. Normally, you wouldn't care about situations of this nature, but this fellow is very influential, not to mention loaded.
Debriefing
You've lead the Arachnos dignitary to safety, only to have him whisked away by Arachnos soldiers. Hey... at least you got paid. Hopefully Arachnos recognizes what you've done here today and at least cuts you some slack in the near future.