Preventive Medicine: Healing/Absorb/Endurance/Recharge
Revision as of 18:27, 17 November 2020 by AboveTheChemist (talk | contribs) (updating recipe drop pool)
Preventive Medicine: Healing/Absorb/Endurance/Recharge is an enhancement in the Preventive Medicine set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the healing/absorb, endurance reduction, and recharge time of your power by the following amounts:
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% |
Endurance Reduction | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% |
Recharge | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% |
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +17.4% | +17.6% | +17.8% | +18.0% | +18.2% | +18.4% | +18.6% | +18.8% | +18.9% | +19.1% |
Endurance Reduction | +17.4% | +17.6% | +17.8% | +18.0% | +18.2% | +18.4% | +18.6% | +18.8% | +18.9% | +19.1% |
Recharge | +17.4% | +17.6% | +17.8% | +18.0% | +18.2% | +18.4% | +18.6% | +18.8% | +18.9% | +19.1% |
Level | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +19.3% | +19.5% | +19.7% | +19.9% | +20.1% | +20.3% | +20.5% | +20.6% | +20.8% | +21.0% | +21.2% |
Endurance Reduction | +19.3% | +19.5% | +19.7% | +19.9% | +20.1% | +20.3% | +20.5% | +20.6% | +20.8% | +21.0% | +21.2% |
Recharge | +19.3% | +19.5% | +19.7% | +19.9% | +20.1% | +20.3% | +20.5% | +20.6% | +20.8% | +21.0% | +21.2% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by Random Rare Recipe Roll, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Improvised Cybernetic 1 Masterwork Weapon 1 Corrosive Gas 1 Reactive Gas |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 | |
26 | 38,660 | |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
36 | 73,920 | 1 Kinetic Weapon 1 Nevermelting Ice 1 Temporal Tracer 1 Chronal Skip |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 | |
41 | 121,260 | |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |