Miracle: Healing/Absorb
Revision as of 00:46, 28 September 2020 by AboveTheChemist (talk | contribs) (AboveTheChemist moved page Miracle: Healing to Miracle: Healing/Absorb: moving page to match in-game name)
Miracle: Healing/Absorb is an enhancement in the Miracle set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the healing/absorb of your power by the following amounts:
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% |
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +34.8% | +35.2% | +35.6% | +35.9% | +36.3% | +36.7% | +37.1% | +37.5% | +37.8% | +38.2% | +38.6% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Luck Charm 1 Human Blood Sample 1 Mutant Blood Sample 1 Lament Box |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Rune 1 Improvised Cybernetic 1 Commercial Cybernetic 1 Deific Weapon |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |