Window Names List
Page Under Construction...
Windows are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc.
The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: /window_show, /window_hide, and /window_scale. Some windows have other slash commands dedicated to opening only that specific window. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*).
Most window names were first made available to the player in Issue 12 (2008), as well as the commands to configure them. A command called /window_names was created to output a list of all window names intended to be used with slash commands or binds by the player. The command can still be used today, but the list is sadly incomplete and sometimes inaccurate. A complete list of window names intended for the player can be found in the windows configuration file wdw.txt located in the game's default folder (see /wdw_save).
Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not intended for the player can nonetheless be accessed. These window names have been listed in their own section below, however the function of many of these are simply not known.
Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, and other windows whose function has either been altered or no longer exists.
The following is a complete list of all known window names taken from the game files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included.
O=opens C=closes S=scales |
*= scales only through the Status window **=scales only through the Chat window |
Page Under Construction...
Windows are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc.
The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: /window_show, /window_hide, and /window_scale. Some windows have other slash commands dedicated to opening only that specific window. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*).
Most window names were first made available to the player in Issue 12 (2008), as well as the commands to configure them. A command called /window_names was created to output a list of all window names intended to be used with slash commands or binds by the player. The command can still be used today, but the list is sadly incomplete and sometimes inaccurate. A complete list of window names intended for the player can be found in the windows configuration file wdw.txt located in the game's default folder (see /wdw_save).
Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not intended for the player can nonetheless be accessed. These window names have been listed in their own section below, however the function of many of these are simply not known.
Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, and other windows whose function has either been altered or no longer exists.
The following is a complete list of all known window names taken from the game files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included.
Window Name |
Description | Opens | Closes | Scales |
---|
O=opens C=closes S=scales |
*= scales only through the Status window **=scales only through the Chat window |
Window Name |
Description | Opens | Closes | Scales |
---|---|---|---|---|
status | The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health | S | ||
action | The Action Window may be opened by clicking "Action" at the bottom of the Target Window. Alias: actions | O | C | S |
badge | The Badges window. | O | C | S |
chansearch | The chat channel search window. | O | C | S* |
chat | The main Chat window. Alias: chat0 | O | C | S |
chat1 | One of 4 alternate chat windows. | O | C | S** |
chat2 | One of 4 alternate chat windows. | O | C | S** |
chat3 | One of 4 alternate chat windows. | O | C | S** |
chat4 | One of 4 alternate chat windows. | O | C | S** |
clues | The Clues window. Alias: clue | O | C | S |
combatmonitor | The Combat Monitor window. | S | ||
combatnumbers | The window that opens after clicking "Combat Attributes" the top of the Powerlist window. | O | C | S |
compose | The email composition window (to write/send a new email). | O | C | S |
contactdialog | The dialog window that opens after calling a contact. | C | S | |
contactfinder | The window that opens after clicking the "Find Contact" button at the bottom of the Contacts window. | O | C | S* |
contacts | The Contacts window. Alias: contact | O | C | S |
convertenhancement | The window that opens after clicking "Convert" at the top of the Enhancements window. | C | S* | |
costume | The costme editing window (can be opened from anywhere). Alias: costumeselect | O | C | S |
cvg | (customvillaingroup) AE | |||
defeat | The window that pops up when your character dies. | S | ||
The Email window. | O | C | S | |
enhancements | The window that opens after clicking "Enhancements" at the top of the main power tray window. | O | C | S |
friends | The local/server Friends window. Alias: friend | O | C | S |
help | The Help window. | O | C | S* |
incarnate | The Incarnate window. | O | C | S* |
info | The Information window that opens after selecting the context menu item "Info" after right | |||
inspirations | The Inspirations window. Aliases: inspiration, insps, insp | O | C | S |
league | The League window. | O | C | S |
lfg | The window that opens after clicking "LFG" at the top of the Chat window. | O | C | S |
lfgdialog | The window that appears when a task force or trial is initiated asking to accept or decline. | S | ||
map | The Map window. | O | C | S |
mission | The window that opens after clicking "Missions" at the bottom of the Nav window. | O | C | S |
missionreview | Mission Architect review window. | O | C | S |
missionsearch | The Mission Architect search window. | O | C | S |
missionsummary | The window that opens after clicking "more" on a mission in the Mission Architect search window. | C | S* | |
nav | The navigation window. Alias: compass | O | C | S |
options | The Options window. | O | C | S |
pet | The Pets window. | O | C | S |
petition | The petition support window. | O | C | S* |
powerlist | The window that opens after clicking on "Powers" at the top of the main power tray window. | O | C | S |
quit | The Quit game window. | O | C | S* |
razertray | A custom power tray window designed for the Razer Naga gaming mouse. Opens and closes only through Options | |||
recipes | The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipe | O | C | S |
salvage | The window that opens after clicking "Salvage" at the top of the main power tray window. | O | C | S |
salvageopen | The window that opens after right | |||
search | The player Search window. | O | C | S* |
store | The window that opens after clicking on a store NPC to buy/sell inspirations, enhancements, etc. | C | S | |
supergroup | The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, sg | O | C | S |
target | The Target window. | O | C | S |
team | The window that opens after clicking "Team" at the top of the Chat window. Alias: group | O | C | S |
tray | The main power tray window. Aliases: powers, power | O | C | S |
tray1 | Power tray number 1. | O | C | S |
tray2 | Power tray number 2. | O | C | S |
tray3 | Power tray number 3. | O | C | S |
tray4 | Power tray number 4. | O | C | S |
tray5 | Power tray number 5. | O | C | S |
tray6 | Power tray number 6. | O | C | S |
tray7 | Power tray number 7. | O | C | S |
tray8 | Power tray number 8. | O | C | S |
vault | The window that opens after clicking "Vault Reserve" at the bottom | O | C | S |