Independents
Overview
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City.
This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.
Villains
Doctor Aeon? (Lieutenant)
This younger version of Professor Echo looks strangely familiar.
Powers
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.
Niles Worthington (Boss)
Main Article: Niles Worthington
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the Council, their most hatred enemies. In return, the Vendettis have put quite a price on his head.
Powers
12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Trapdoor (Boss)
Main Article: Trapdoor
Trapdoor is an escapee from an Arachnos laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.
Levels: 46-54
Powers
Teleport Self Teleport
Trapdoor can Teleport long distances.
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Escape Self Escape
Professor Echo can Teleport to escape when the battle is not going his way.
Charlie Biggs (Boss)
Main Article: Charlie Biggs
Charlie Biggs is the new exterminator on the block and a rival to Terrence Dobbs. This town ain't big enough for the both of them!
Levels: 40-47
Powers
Exterminator Gas Ranged (Cone), Superior DoT(Toxic)
The Exterminator Gas has poisoned you. You are taking damage over time.
Exterminator Grenade Ranged (Targeted AoE), High DMG(Toxic), Foe Hold
The explosion from this Exterminator Grenade affects all within the blast and can leave you helpless as you gasp for air.
Rifle Butt Melee, Heavy DMG(Smash)
When all else fails, use your own 2 fists.
Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.
Ajax (Boss)
Main Article: Ajax
Ajax was originally the only known surviving member of the Omega Team. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the Rogue Isles of all villains within it.
Powers
Brawl Melee, Light DMG(Smash)
When all else fails, you have only your two fists to depend on.
Punch Melee, Light DMG(Smash), Foe Disorient
A decent punch that has a small chance to Disorient foes.
Kick Melee, Moderate DMG(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Incendiary Grenade Ranged (Targeted AoE), Moderate DoT(Fire)
You are taking additional Damage over Time from the fire of the Incendiary Grenade.
Throwing Knives Ranged, Moderate DMG(Lethal), Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time.
Demoralized Auto, Self -DMG
Still demoralized, Ajax hits like a kitten with a head cold.
Professor Echo (Elite Boss)
Main Article: Professor Echo
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn.
Powers
Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.
Protective Shield Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
The Radio (Elite Boss)
Main article: The Radio
This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.
Powers
Shriek Ranged, Minor Damage (Smash/Energy), Foe -Resistance
You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
Scream Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
Howl Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance
A short range, but powerful sonic attack.
Shockwave Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.
Siren's Song Ranged, Cone, Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Screech Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance
By bursting forth with this hypersonic Screech, you can disorient a target.
Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
No Melee attacks No Hand to Hand
The Radio doesn´t have any Melee attacks at all
Immobile Self Immobilize
The Radio is Immobile
Resistance Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.
S.P.I.D.E.R.
Dr. Zeon (Archvillain)
Dr. Zeon appears to be an evil(?) alternate dimensional version of Dr. Aeon who is responsible for the Phase Transmogrification System that powers Zeon City in this ripple version of Cap Au Diable.
Dr. Zeon's goatee has a sinister aura and his power suit is just as deadly as the version you're more familiar with.
Levels: 35-54
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Protective Shield Auto, Self Def( S20% L20% F20% C20% E20% N20% ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Scaling Special: Self +MaxHP, +Regeneration, +DMG for each player on map
Special.
Malaise (Archvillain)
It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!
Powers
Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Johnny Sonata's Soul (Archvillain)
Main article: Johnny Sonata's Soul
Sold to a demon on a lonely winter night in exchange for fame, wealth and power, Johnny Sonata's soul may be the last remnant of a different, better person who might have been. Johnny might want his soul back, but Johnny's soul might not want to return.
Powers
Flight Self Fly
Johnny Sonata's Soul flys.
Scream Moderate Damage over Time -Damage Resistance
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.
Howl -Resist
The Howl has reduced your damage resistance.
Shockwave Moderate Damage (Lethal) +Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some lethal damage in a wide cone area.
Shout -Resist
The sonic Shout has reduced your damage resistance.
Dreadful Wail Disorient, -Resist
You have been disoriented and your resistance to damage has been decreased.
Sonic Dispersion Area of Effect +Damage Resistance (All except Psionic) +Resistance (Immobilization, Disorient, Hold)
Sonic Siphon Disorient, -Resist (All)
Your resistances have been weakened by the sonic attack.
Resistance +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Johnny Sonata's Soul is highly resistant to all damage and Immobilization.
Resistance Auto, Self
Archvillain Resistance
The Godess Hequat (Archvillain)
Main Article: The Goddess Hequat
The Goddess of the Mu, Hequat guided her people in the war against the people of ancient Oranbega. Hequat does not abide the insolence of mortals who do not pay due worship to the gods.
Levels: 45-54
Powers
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.
Scramble Thoughts Ranged, Moderate DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Cage of Lightning Ranged, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Electric Fence Ranged, High DoT(Energy), Foe Immobilize, -Endurance, -Recovery
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Power Sink Autohit, PBAoE, Moderate DMG(Energy), Foe -Endurance, -Recovery, Self +Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.
Resistance Res( E20 N20 P20 T20 )
Archvillain resistance.
Sally (Monster)
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.
Powers
No Attacks
Sally doesn´t have any attacks at all
Resistance Auto, Def( All-90 ), Prot( Ho 100 Kb 100 Co 100 Fr 100 Rp 100 ), -MaxHP, Stealth, Resist(Debuffs)
Archvillain resistance.
Defeating Sally twice earns the Believer Badge.
Octopus (Giant Monster)
Lusca
Main Article: Lusca
This giant octopus that threatens the waters of Independence Port. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of Crey Technologies.
Powers
Ink Ranged (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly, -ToHit
This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy.
No Melee attacks No Hand to Hand
Lusca doesn´t have any Melee attacks at all
Tentacle Death Post Death Special
When the Octopus Head dies, all Tentacles die with it.
Untouchable Untouchable
The Octopus Head cannot be harmed until all Tentacles are destroyed.
Immobile Self Immobilize
Lusca is immobile.
Resistance Auto, Res( S80 L50 F50 C70 E60 N50 P60 T60 ), Prot( Ho 50 St 50 Sl 50 Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 ), Resist(Debuffs)
Hydra Head cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.
Defeating Lusca earns the Devilfish Badge.
Tentacle
These wild tentacles protect the giant octopus' head from attack.
Powers
Tentacle Smash Melee (Cone), Moderate DMG(Smash), Foe Knockback
Smash with self.
No Ranged attacks
Lusca tentacles don´t have any ranged attacks at all
Immobile Self Immobilize
Lusca's tentacles are immobile.
Resistance Res( S20 C20 T20 ), Prot( Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 )
Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.