Azuria
Overview
Azuria | |
---|---|
Magic Hero Liaison | |
Zone | Atlas Park |
Coordinates | (-80, -784, -827) |
Level Range | 1-5 |
Introduces |
== Level 5-9 == Laurence Mansfield Paco Sanchez Genevieve Sanders |
Enemy Groups | |
Azuria is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (-80, -784, -827) Azuria is a Magic origin contact. Her level range is 1-5. Azuria is the legacy contact for heroes of magical origin who started in Atlas Park. Character creation no longer introduces her automatically, but new heroes of any origin can use the Find Contact button or talk to her directly for an introduction. She is also an authority on many things magical, and as such, many contacts send you on missions to take mystical items to her. She is located inside City Hall.
Introductions
Contact Introduced By
None. Level 1-5 heroes and vigilantes can get an introduction from the Find Contact button. Any character can get an introduction by talking to her directly.
Contact Introduces
- Single contact option
- Our paths must soon diverge, but first let me introduce you to a new contact who can help you on your journey.
Level 5-9
You should consider introducing yourself to Laurence Mansfield. He is one of the more personable county coroners. He can be a very helpful resource on the Hellions and the Circle of Thorns. He is located in Atlas Park.
Mansfield has a strange sense of humor sometimes.
There's an EMT named Paco Sanchez who'd like to meet you. He's not only great at his job, but he also works well with heroes, tipping them off whenever he sees something interesting going on with the Hellions and the Circle of Thorns. Paco can be found in Atlas Park.
Paco primarily cares about saving lives.
You should introduce yourself to Genevieve Sanders. She's a pharmacist with a heart of gold who does a lot of community work, and she loves to help heroes against the Hellions and the Circle of Thorns. Genevieve is near the hospital in Kings Row.
She is one of the nicest people I know.
Information
Magic Hero Liaison
Azuria is a seer who works with MAGI, the Modern Arcane Guild of Investigation. This section of the Federal Bureau of Super-powered Affairs assists young magic heroes in finding the right path. Some call Azuria a charlatan, but those in the mystical know believe she has great insight and wisdom. Recently she has been troubled by many grave visions about the nefarious Hellions who plague Atlas Park.
Wrong Origin Introduction
I am not part of your destiny, Character. Seek out Active Contact instead.
Initial Contact
It is my belief that you are destined for greatness, Character.
Greeting
- I have a quest for you, Character.
- I sense a soul in search of a mission.
- You seek guidance. I seek a helping hand.
Too Busy
You are overburdened, Character. I cannot in good conscience add to your load.
Too Low Level
Before I can give you more tasks, you must attain Security Level 4.
No More Missions
- Before introducing a higher-level contact
- Your destiny awaits elsewhere, Character.
- After introducing a higher-level contact
- Nothing more I can say will help you on your journey. Perhaps your other contacts can assist you.
Store
My friend, you will need more than good karma on your journey. Call, and I shall answer.
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 1 Training Enhancements (100% base costs) (Power 10 only)
You have revealed a great deal to me about your character. My secrets are yours, Character, and so are my most powerful charms.
- Inspirations (all)
- Level 1 Training Enhancements (100% base costs)
Missions
Take on the Hellions and show them they aren't welcome (1-5)
Briefing
Myself and others here at the Modern Arcane Guild of Investigation have sensed a disturbing trend. The Hellions are making rapid headway in their bid to take over Atlas Park. These Hellions are thugs who have discovered some source of dark mystic powers, and use them to enforce a brutal reign of terror on the streets. I need you to take on the Hellions and show them they aren't welcome.
Mission Acceptance
These Hellions are playing with powers they do not understand, and care little for who gets hurt. I would recommend you begin first by battling them on the streets of the city. Defeat 5 of their number to introduce yourself to them.
Repel Hellions from Atlas Park
Unnecessary Solicitation
Please attend to the Hellions.
Mission Objective(s)
- Repel Hellions from Atlas Park
- Defeat 5 Hellions
You found a crumpled note on one of the defeated Hellions.
The note reads:
'Another new hero has arrived on the scene. This Character could become a serious problem, and might disrupt the unloading of the latest artifact. We need to meet and discuss potential solutions.'
There is also a time and place on the note.
Bust gang leader and his crew
Unnecessary Solicitation
It does not surprise me that they know of you already, Character. Your name is writ large in the book of fate.
Mission Objective(s)
This isn't the usual aroma of gun polish and grease. There's a musty odor in this room, the smell of something ancient.
- Bust gang leader and his crew
You found an ancient statue on one of the defeated Hellions.
This small clay statue of a man is chipped in a dozen places. It looks as though it could easily be thousands of years old.
Debriefing
I am glad to see you have taken the initiative in this matter. It is no surprise that the Hellions already consider you a threat, Character.
This figure you found is an ushabti! Such statues were buried with the Egyptian dead; it was believed that they would perform their master's work in the afterlife. The Egyptians were no strangers to magic, and some of these ushabtis are invested with great power. I don't understand where the Hellions would get such an item. This will bear further investigation.
Investigate the Hellions hideout and capture Destructor (1-5)
Briefing
Ever since the Hellions sprung up, they've been trafficking in stolen magical artifacts. These are often items of little power, but the number of them is truly astonishing. We'd like to find out who's been supplying them, and we may have a chance to do so. A Hellion fixer called Destructor is thought to be hiding out in Atlas Park. I need you to investigate the Hellions' hideout and capture him.
Mission Acceptance
Your primary objective is to find and capture Hades and his cronies. With them in custody, we may be able to get some answers.
Unnecessary Solicitation
You haven't dealt with the Hellions hideout.
Mission Objective(s)
Cigarette butts and spent ammunition litter the floor. It looks like the Hellions have been holed up here for a while.
- Bust Destructor and his crew
You defeated all the Hellions.
These magical talismans you took from the Hellions hold little power, but the sheer quantity of them is staggering. The Hellions must be connected to someone more powerful than themselves.
Notes
- The Hellion boss's name can vary. Possible names include Baphomet, Char, Destructor, Fire Fist, Hades, Hellfire, Hell Storm, Inferno, Pulverizer, Red Reaver and Salamander.
NPCs
- Baphomet/Char/Destructor/Fire Fist/Hades/Hellfire/Hell Storm/Inferno/Pulverizer/Red Reaver/Salamander. (Hellions Fallen Buckshot)
Enemies
Debriefing
I will begin looking for this Mr. Hill the thugs mentioned. It's not much to go on, but at least it's something. Once again, the Entities seem very pleased with your progress.
Find the stolen locket (1-5)
Briefing
One of MAGI's associates was mugged last night, and I have reason to believe it was no random crime. Helen Klein is a Middling, one of those associates not gifted with the arcane arts. The locket the Hellions took from her was no mere heirloom; it was a ward meant to protect her from dark forces. Sadly, it could do little against brute thugs.
I've done a divination, and I feel the pendant's presence in the Smathery & Sons warehouse in Atlas Park. Character, will you find the stolen locket?
Mission Acceptance
These Hellions are fools. They seek to tease powers from dark forces they do not understand.
Unnecessary Solicitation
You haven't recovered Helen Klein's locket yet.
Mission Objective(s)
When the Hellions moved in, the warehouse employees learned that work could be hazardous to their health. Now, this warehouse is nothing more than a Hellions hideout.
- Recover the locket
You got the locket!
This is the locket the Hellions stole from the Middling Helen Klein, who works for MAGI.
Notes
- The mugging victim's name can vary. Possibilities include Helen Klein and Andrea Mollison. The stolen item may also vary between Locket, Pendant, Brooch and Ring.
Enemies
Debriefing
Thank you so much for finding Helen Klein's pendant. I feel that the Entities of the otherworlds wish to thank you as well.
Warn Sarah Peters of imminent peril (1-5)
Briefing
A Seer here at MAGI came to me this morning out of grave concern for our associate Sarah Peters. According to this Seer, Sarah Peters is about to suffer a life-threatening incident that can be prevented by a simple warning. Will you warn this citizen of the imminent peril?
Mission Acceptance
Both I and the Entities will thank you for this. You should seek out Sarah Peters in Atlas Park and deliver the following message:
'Those who walk live yet dead,
shall from the Row of Kings make way,
Come to bring a mortal dread,
and make Sarah Peters pay.
In the second shadow of the night, Sarah Peters must take flight.'
Thank you, Character.
Unnecessary Solicitation
You need to warn Sarah Peters soon!
NOTES:
- The contact for this mission can be Sarah Peters, Iris Parker or Sarah Juarez.
Mission Objective(s)
- Warn Sarah Peters
Thanks for the warning, Character. MAGI's Seers are rarely wrong, and I think I may know what this is about. I'll take precautions.
Say, before you go, did you see any Hellions on your way here?
Debriefing
The Entities are pleased with your performance today.
Prevent the Hellions from harassing the civilian populace (1-5)
Briefing
The Hellions seem to get a big thrill out of frightening Atlas Park citizens these days. It's getting so bad that people won't leave their houses in groups of fewer than three! Will you prevent the Hellions from harassing the civilian populace? If people can't feel safe in Atlas Park, we may truly be losing the battle for this city.
Mission Acceptance
The Hellions grow bold, for they still think that the city's heroes are weak. Please show them how wrong they are.
Unnecessary Solicitation
The Hellions are still causing panic on the streets.
Mission Objective(s)
- Combat Hellion menace
- Defeat 10 Hellions
You have discouraged the Hellions from harassing civilians in Atlas Park.
Debriefing
Soon the Hellions will learn to fear the name of Character.
A character can complete this mission only once. If this mission is active or completed from another contact, this contact won't offer the mission.
Talk to the Security Chief (1-4)
Talk to Security Chief
Briefing
I need you to go talk to the Atlas Park Security Chief. He has information about the current situation here in Atlas Park. Your compass will guide you there.
Mission Acceptance
Please listen carefully to the Security Chief. If he has a task for you, it will be very important.
Unnecessary Solicitation
The Security Chief just called again; he really needs your help!
Mission Objective(s)
- Talk to Security Chief
Here is a briefing sheet on the situation in Atlas Park. Now get out there and help take out some Hellions. If I were you, I'd try looking for them in the Promenade or Prometheus Park.
Atlas Park is probably the finest place in the city. Clean and beautiful, hustling and bustling, Atlas Park was the first place to be restored after the Rikti War. Of course, the Hellions do cause some problems here and there. They started out as just a street gang, but some of them seem to have acquired pretty unusual abilities. The police can't do much about superpowered thugs; it's up to you Heroes to help out.
Keep peace in Atlas Park
Unnecessary Solicitation
You should be out fighting Hellions.
Mission Objective(s)
- Keep peace in Atlas Park
- Defeat 5 Hellions
You have defeated 5 Hellions.
Enemies
Debriefing
Well done, Character. With Heroes like you around we have a chance to make Atlas Park safe for everyone.