Enhancement Set Bonuses

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Revision as of 06:17, 20 May 2007 by imported>Corebreach
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Parent Article: Invention Origin Enhancement Sets

Overview

Set bonuses are earned from slotting more than one distinct Enhancement from the same set into the same power. Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.

Bonuses, Restrictions, and ED

An Enhancement's level affects the strength of its basic enhancement bonus, but set bonuses are the same no matter what level any of the set's Enhancements are.

Each set has three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits.

While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply limiting him to five copies of each set. It means that if two different sets give the same bonus to the same thing, the character can't get more than 5x that bonus even if he uses a mix of sets.

Example: The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%.

Enhancement Diversification applies as it does with all Enhancements, based on the total amount of bonus from the Enhancements themselves. Set bonuses are not affected by ED.

Basic Bonus Values

Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables on the Invention Origin Enhancement Sets page are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.

Level Color Bonus Strength
One Green 100% (Base)
Two Blue 150%
Three Black 200%
Four Orange 250%
Five Red 300%
Six Purple 350%
Seven Purple 400%

Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.

Base Values

WARNING. The source of this data is the text descriptions of them from the game data files. This is in cotrast to the rest of the data which is believed to have come from the data itself. Having come from descriptions, not the data itself, adds another level of undependability to the numbers, even beyond the fact that most of this data is likely to change as the system completes development. Please keep this in mind when you use this data. Also, see the talk page for an explanation of the value given for the +Endurance bonus.

Below are the Level One base values for the set bonuses. Multiply this value by the multiplier for the level of the bonus to get the actual bonus value.

Bonus Type Base Strength
Immob Res 1.10%
Sleep Res 1.10%
Fear Res 1.10%
Confuse Res 1.10%
Hold Res 1.10%
Stun Res 1.10%
Immob Dur 2.00%
Sleep Dur 2.00%
Fear Dur 1.10%
Confuse Dur 1.00%
Hold Dur 1.00%
Stun Dur 1.00%
Improved Slow 1.00%
+Health 0.75%
+Accuracy 1.25%
+Endurance 0.90%
+AoE Def 1.25%
+Melee Def 1.25%
+Ranged Def 1.25%
+Cold Def 1.25%
+Cold Res 1.25%
+Smashing Def 1.25%
+Smashing Res 1.25%
+Lethal Def 1.25%
+Lethal Res 1.25%
+Fire Def 1.25%
+Fire Res 1.25%
+Energy Def 1.25%
+Energy Res 1.25%
+Negative Energy Def 1.25%
+Negative Energy Res 1.25%
+Pos/Neg Def 0.63%
+Pos/Neg Res 0.63%
+Psionic Def 1.25%
+Psionic Res 1.25%
+Toxic Res 1.25%
+Fire/Cold Def 0.63%
+Fire/Cold Res 0.63%
+Smashing/Lethal Def 0.63%
+Smashing/Lethal Res 0.63%
+Toxic/Psionic Res 0.63%
+Damage 1.00%
Debt Protection 1.00%
-Recharge Time 2.50%
Improved Heal 2.00%
Improved Knockback 2.00%
+Recovery 1.00%
+Regeneration 4.00%
+RunSpeed 2.00%
+SpeedFlying 2.00%
+SpeedJumping 2.00%
+Movement Speed 2.00%