Experimental Tech
Revision as of 17:16, 3 December 2007 by imported>Frankie1969 (overhaul)
Overview
Technological Component, Tier 3 (Expert)
These hardware utilizes some very advanced and untested theories.
Experimental Tech is one of two Tier III technology base component salvage items.
Recipies
The following combinations of Base Salvage items can be used to make the Experimental Tech component. These recipes can be performed at an Expert Worktable or any Tech Empowerment Station.
- 1 Blaster Tech, 2 Arachnoid Venom
- 1 CIA Files, 2 Exotic Alloy
- 1 Cortex Device, 1 Rikti Communications Device, 1 Rikti Plasma Rifle, 1 Rikti Control Unit
- 1 Crey Tech, 2 Nemesis Weapon
- 1 Crey Tech, 2 Stable Protonium
- 1 Dangerous Chemicals, 2 Exotic Alloy
- 1 Energy Source, 1 Freakshow Cybernetics, 1 Powered Armor Circuitry
- 1 Exotic Alloy, 2 CIA Files
- 1 Exotic Alloy, 2 Powered Armor Circuitry
- 1 Exotic Alloy, 2 Stable Protonium
- 2 Exotic Alloy, 1 Stable Protonium
- 1 Graphite Composite, 1 Military Intelligence, 1 Stable Protonium, 1 Nanites
- 1 Graphite Composite, 1 Military Intelligence, 2 Portal Tech
- 1 Hamidon Lichen, 1 Exotic Compound, 1 Hamidon Spore
- 1 Mutated Sample, 1 Ectoplasm, 1 Neo Organics
- 1 Portal Tech, 2 Exotic Alloy
Experimental Tech can also be made at the Invention Worktable using high-level Tech Invention Salvage.