Gordon Bower
Overview
Gordon Bower is a hero contact in the Salamanca neighborhood of Croatoa. His level range is 25-29. He is located in front of the University.
Introductions
Contact Introduced By
Gordon Bower is open to all heroes at level 25 without direct introduction. If not spoken to directly, one or more of the other level 25-30 contact will give the player a mission to go talk to him.
New Contact(s)
You've met Skipper. If you can work with him, I know he'll get you the information you need to save my village. He's also got access to Magic and Natural enhancements.
Skipper's a good kid. I believe he'll steer you right.
Information
Salamanca Mayor
You might say Gordon Bower inherited the family business. His father, Tom Bower, was mayor of Salamanca for more than thirty years, and spearheaded most of the projects that turned the community into a peaceful and picturesque tourist resort. Gordon's proud of that history. When he was elected last year, he certainly never expected a malevolent mystical force to threaten his family's accomplishments. Now, Gordon feels he must assume the responsibility for saving his town from the unearthly forces that bind it to Croatoa. After all, his father would have done so.
Initial Contact
My home is in trouble. I hope you can help me save it.
Store
Gordon Bower sells the following items:
- Inspirations
- Level 25 Natural/Magic Dual Origin Enhancements (200% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (200% base costs)
- Level 30 Magic Single Origin Enhancements (150% base costs)
Missions
Push back the Fir Bolg
Briefing
I'm glad you've come. Salamanca seems to be under a deadly curse, and my people are suffering. It all began in October, when those horrible Banished Pantheon creatures started their spells in Paragon City. They released something from the mists around here: something unnatural. Ever since then, we've been fighting to stay alive in the middle of a war zone! As far as I'm concerned, it's my responsibility as mayor to deal with it. Do you think you can push back those strange Fir Bolg creatures? If you can help me keep my village safe, I'll owe my life to you.
All this misery you see around you: it happened overnight! When I became mayor here, I never imagined my peaceful village would turn into a nightmare!
Mission Objective(s)
- Combat Fir Bolg in Salamanca
- Defeat 10 Fir Bolg
You helped to expel the Fir Bolg from Salamanca.
Enemies
Debriefing
Thank you, my friend. My family's been living in Salamanca for generations. My dad, in particular, did a lot to build it up. I don't intend to see his life's work become a nightmare. If you can help me save my village, you'll have a friend forever.
Remove the Tuatha de Dannan from the village sewer system
Briefing
The Fir Bolg aren't the only new threat around here. There's also the Tuatha de Dannan. They're the most hideous creatures I've ever seen. They seem to like the water; we have a hard time keeping them out of the village fountain, and we've all but given up trying to root them out of the sewers. That's where I hope you can help us. Can you remove the Tuatha de Dannan from the village sewer system?
Be careful down there. I guarantee you, you've only rarely seen something as gruesome as the Tuatha.
Mission Objective(s)
The air down here is hot and muggy, as if stirred by the breath of great beasts.
- Defeat all Tuatha in sewers
You defeated the Tuatha de Dannan!
Enemies
Debriefing
Thank you. I don't mind telling you, until you showed up I wasn't sure I had a prayer of saving Salamanca. Now, I know there's at least a chance.
Expel the Tuatha from the village
Briefing
I've heard several eyewitness reports of Tuatha de Dannan roaming around Salamanca. My people aren't safe, and I can't fix this on my own. Will you expel the Tuatha from the village?
According to the reports, the Tuatha are usually found near the lake and on the western side of town.
Mission Objective(s)
- Combat Tuatha in Salamanca
- Defeat 10 Tuatha de Dannan
You decreased the number of Tuatha de Dannan
Enemies
Debriefing
I'm beginning to believe you may save Salamanca from the foul creatures that menace us. It means a lot to me. More than you may realize.
Get the citizens out of the line of fire
Briefing
The Tuatha de Dannan and the Fir Bolg seem to be locked in some kind of eternal battle. I don't know what caused it or what keeps it going, but I know that my people have nothing to do with it! Of course, try explaining that to a 12-foot walking pumpkin. We've had a lot of people caught in the crossfire these last few months, and more deaths than I care to remember.
I've just received word that some of the Fir Bolg managed to get into a local warehouse, and the Tuatha cornered them there. The worst part is, there are still people inside. I need you to get in there and get those citizens out of the line of fire.
You can take on the Fir Bolg and the Tuatha if you want to, but I'm more concerned with the lives of my citizens. Please make them your first priority.
Mission Objective(s)
A broken jack-o-lantern lies on the ground, no doubt a casualty of the Tuatha's battle with the Fir Bolg.
- Rescue trapped citizens
- 5 people to save
You rescued the trapped citizens! '
Notable NPCs
- 5 Trapped Salamancan (Hostages)
Enemies
Debriefing
Thank you for saving those people from the bloodshed going on inside that office. We here in Salamanca are on the frontlines of a mystical war. I just hope we can survive it.
Lay the ghosts to rest
Briefing
I know you've seen the ghosts that roam Salamanca these days. Until recently, they were the very people I am trying to save! The war between the Tuatha de Dannan and the Fir Bolg often spills into our city streets, and sometimes my citizens pay the price. The ghosts are the results.
I've been told that some of these pitiful spirits have found their way into an office here in Salamanca. Can you go lay those poor creatures to rest?
Those ghosts used to be my friends and neighbors. I only hope that by removing them from this world, you can bring them some peace.
Mission Objective(s)
A long, miserable howl floats on the air.
- Lay all ghosts to rest
You laid the ghosts to rest.
Notable NPCs
- Penelope Nemmers (Ghosts Lost Soul)
Enemies
Debriefing
Thank you for taking care of that grim business. I'm glad to see that Salamanca's sorrows may not linger forever.
Investigate the warehouse
Briefing
I've got more ghostly trouble. Several citizens have reported hearing an unearthly wailing coming from a nearby warehouse. But the strange thing is, I also have a report of a strangely dressed woman entering the building. I don't know who this woman is, or what she wants, but according to the witness, she wasn't a Salamancan. Can you investigate the warehouse for me? I need to know what's happening there.
Whatever's going on there, I'd guess it probably spells more trouble for Salamanca.
Mission Objective(s)
The scream of a ghost in agony sets your teeth on edge.
- Free ghosts from spells
- 5 ghosts remaining
You freed the ghosts from the sorceresses' spells.
One of the ghosts you freed from the Cabal's spells told you:
'We were part of some sort of magical experiment. I'm not sure what they were trying to do, but I think they would have obliterated us if you hadn't shown up. Now, thanks to your kind intervention, I feel I am able to go to my resting place in peace. You've quelled the rage in my heart.'
Notable NPCs
- 5 Ghosts (Hostages)
- Eliza (The Cabal Sorceress of the Winds)
- Fran McCollum (The Cabal Bane Sidhe)
Enemies
Debriefing
So the sorceresses were experimenting on those ghosts? I wonder what they were trying to learn. The Cabal hasn't bothered Salamanca -- at least not much. Sometimes they'll find a lone man to harass on the streets at night. Come to think of it, I've never seen a male member of the Cabal. I wonder what happened to them?
See if Skipper can help
Briefing
I've learned of another ghost infestation, and this one's got to be the worst. People have reported feelings of uneasiness and misery just walking past it; one young woman even fainted when she looked in the window! There's some sort of dark presence in that building, something we haven't seen before. Fortunately, I know someone who may be able to help us figure it out.
There's this kid in the woods, Skipper LeGrange. Calls himself a ghost hunter. To tell you the truth, when he first showed up around these parts, I thought he was nothing but a huckster, here to snap some pictures and capitalize off Salamanca's misery. But lately I've begun to think he knows his stuff. Will you go see if Skipper can help us deal with this new menace?
Skipper's a weird kid, but sincere. Take anything he tells you seriously.
Mission Objective(s)
- Talk to Skipper
Hey, hey! I've heard a lot about you in these parts. I make it my business to keep myself informed. I think I can tell you a lot about this mystical disturbance, but first, there's work to do. This little doohickey's called a divining rod. It absorbs the essence of ghosts, and when it does so, believe it or not, it learns. It'll help us figure out if anything strange is going on with the ghosts. Anything stranger than normal, that is. Just don't ask where I got it. And if you happen to see Azuria... don't mention that I have it, ok?
Temporary Power
Upon talking to Skipper LeGrange, a hero receives the Divining Rod temporary power.
Ranged, Minor Damage (Energy), Special vs. Ghosts
It's hard to believe this flimsy device can be as powerful as Skipper LeGrange claims. According to him, it measures the paranormal qualities of it's subjects, often with dramatic results. The Divining Rod has 20 charges.
Mission Objective(s)
An unnatural chill grips your bones.
- Get info from all ghosts
You have gathered enough information.
Using the Divining Rod, you gathered this data for Skipper LeGrange.
Notable NPCs
- Jean Rhodes(Ghosts Lost Soul)
Enemies
Mission Objective(s)
- Take rod to Skipper
All right, let's take a look at the ol' divining rod. Interesting. Yup. Oh, yeah. Just as I predicted. Hold on to your hat; you're about to hear something strange.
Those ghosts you keep meeting? Well, unlike most ghosts, they're not still stuck in the mortal world. Nuh-uh. They're part of the spirit world, you see. The only reason we can still see them is that Salamanca is slowly becoming part of the spirit world itself. Everything you see around you: the woods, the lake, the trees: they're real. But they soon won't be. Not if we can't stop whatever is pulling Salamanca into the spirit world.
Debriefing
So, Salamanca is being pulled into the spirit world? That's what Skipper says? I wish I could dismiss it as the ramblings of a kid who's seen too many episodes of the X-Files, but this Skipper... well, I've learned to trust him. It sounds like we really need someone to venture out into the woods and find out how to combat the force that's drawing us into the spirit world. I hope that someone can be you. You've done so much good for Salamanca, it wouldn't surprise me a bit if you became our savior.