Harmonized Healing: Healing/Absorb
Revision as of 00:56, 28 September 2020 by AboveTheChemist (talk | contribs) (update merit cost and other minor updates)
Harmonized Healing: Healing/Absorb is an enhancement in the Harmonized Healing set.
The Reward Merit cost of this recipe is 20 Merits.
Effects
This enhancement improves the healing/absorb of your power by the following amounts:
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% |
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +34.8% | +35.2% | +35.6% | +35.9% | +36.3% | +36.7% | +37.1% | +37.5% | +37.8% | +38.2% | +38.6% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is an uncommon drop.
This recipe may be sold to a store for 100 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Luck Charm 1 Boresight 1 Daemon Program |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Rune 1 Iron 1 Scientific Law |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |